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2014-01-24minor: correct the usage statement on the "show image queues" console ↵Justin Clark-Casey (justincc)1-1/+1
command - should not have been "image queues show"
2014-01-24Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵Justin Clark-Casey (justincc)1-15/+15
from the "show queues" console report to stop screwing up formatting. "show pquques" already did this
2014-01-24Properly dispose of drawing objects to reduce/stop memory leakage on ↵Justin Clark-Casey (justincc)4-319/+343
generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
2014-01-23Add "generate map" console command to allow manual regeneration and storage ↵Justin Clark-Casey (justincc)2-1/+19
of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-20Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)7-40/+186
been deleted or has no spawn points.
2014-01-18Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)1-17/+38
lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-17Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)1-9/+3
script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
2014-01-17Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)1-1/+3
small window for race conditions on duplicate CompleteMovement calls
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16Can delete the Offline Messages sent to/from a user.Oren Hurvitz5-0/+44
This is useful if the user is deleted.
2014-01-16In the offline message table, store the sender.Oren Hurvitz4-5/+16
This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
2014-01-16Fixed offline IMOren Hurvitz1-8/+4
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)4-127/+4
2009 and was superseded by ISimulationService
2014-01-11Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2-2/+4
2014-01-10Fixed llTextBox error message textDavid Rowe1-1/+1
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10When creating a coalesced object, set its permissions to the ↵Oren Hurvitz1-7/+16
lowest-common-denominator of all the sub-objects
2014-01-10When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz1-4/+15
the same creator
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz6-39/+48
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz5-94/+160
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2-8/+19
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2013-12-21Add lsl arg syntax checking for control eventJustin Clark-Casey (justincc)2-9386/+9716
2013-12-21refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for ↵Justin Clark-Casey (justincc)1-7907/+7903
consistency
2013-12-21Add arg checking for at_target lsl eventJustin Clark-Casey (justincc)2-8828/+9158
2013-12-21Add lsl event arg checking for at_rot_targetJustin Clark-Casey (justincc)2-8915/+9306
2013-12-21Add lsl event argument checking for attach and on_rezJustin Clark-Casey (justincc)2-8593/+8946
2013-12-19Add missing viewer param elements for butt and breast physics.Justin Clark-Casey (justincc)1-1/+75
Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces Thanks cinderblocks!
2013-12-18Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)3-7/+67
sending
2013-12-14Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵Justin Clark-Casey (justincc)1-1/+1
bytes in utf8
2013-12-14ParseNotecardToList() returned data past end of notecard text (mantis #6881).Kevin Cozens1-15/+15
2013-12-14Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)1-3/+12
try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.
2013-12-14After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)2-5/+7
console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
2013-12-14Convert if-blocks to return statements in small functions such as ↵Eva Comaroski1-15/+5
GetStartParameter().
2013-12-14Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)1-2/+1
This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
2013-12-14minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)1-14/+21
2013-12-10Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia1-2/+88
repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
2013-12-06apparently mono DeflateStream has no CopyTo method =(dahlia1-1/+5
2013-12-06Fixed misleading commentDiva Canto1-3/+0
2013-12-06use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵dahlia1-9/+5
to reduce mesh asset decoding failures
2013-12-06Add support for user preferences (im via email)BlueWall14-36/+297
2013-12-05Adding profile partners fix to SQLite and PgSQL driversBlueWall2-4/+0
2013-12-05Stop writing partner id to record when updating profile data. This should be ↵BlueWall1-2/+0
changed only by admin in backend.
2013-12-06Reversing back to the row["ColumnName"] case field name. ↵Fernando Oliveira1-1/+1
http://opensimulator.org/mantis/view.php?id=6868
2013-12-06minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)1-7/+7
magic numbers
2013-12-06Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)1-0/+4
Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2-14/+26
x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
2013-12-03Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)1-3/+15
Fixes http://opensimulator.org/mantis/view.php?id=3274 When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate). However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook. So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work. Thanks to mirceakitsune for suggesting an initial fix