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2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov3-0/+31
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
( by the odd use of Velocity)
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov6-332/+805
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of ↵teravus12-34/+120
Cached Bakes.
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus1-0/+20
synchronize with Agni.
2012-12-19Add the interfaces for the new Avination baked texture cache serviceMelanie2-0/+36
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov3-8/+27
2012-12-17 some clean up/fixUbitUmarov2-48/+47
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-17* TEST * unscripted sitUbitUmarov3-176/+244
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵teravus1-4/+4
root part to each of the child parts.
2012-12-14Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2-2/+2
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2-5/+39
more messy)
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov7-20/+151
cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov3-13/+8
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09Check database for root prim IDs only to try and get a handle on prim lossMelanie1-1/+1
once and for all.
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
they don't do what i was looking for.
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07 add some default size setting and checksUbitUmarov3-4/+28
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov8-313/+62
since at least for now seems good enought
2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07calculate avatar size on tpsUbitUmarov1-2/+3
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov6-6/+68
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov3-4/+336
height and bounding box. Change LSL acording.
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
avatar collider, just rounding the boxes, etc
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
with previus code that was still assuming the avatar is g2
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
reduce head size a bit
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
of unique vertices only originated by math errors in PrimMesher
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie3-4/+4