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2012-07-24Remove bad using statement in AttachmentsModuleTests.Justin Clark-Casey (justincc)1-2/+1
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24extend regression TestRezScriptedAttachmentFromInventory() to check actual ↵Justin Clark-Casey (justincc)1-3/+19
start of script rather than just the script status reported by SOG.ContainsScripts()
2012-07-24extend regression TestDetachScriptedAttachementToInventory() to check ↵Justin Clark-Casey (justincc)2-5/+45
correct running status on a re-rezzed attachment
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams1-20/+23
is given if not physical.
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams2-6/+139
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23BulletSim: improve linking to add each link individually rather than ↵Robert Adams1-60/+76
rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-23Change attachment handling to remove object from the scene first as perMelanie5-42/+82
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
2012-07-23Committing Avination's memleak fix-a-thon, installment #3Melanie1-0/+2
When linking, detach the no longer used SOG's from backup so they can be collected. Since their Children collection is never emptied, they prevent their former SOPs from being collected as well.
2012-07-23Committing Avination's memleak fix-a-thon, installment #2Melanie1-1/+10
Ensure items coming off the lockless queue are released. Also ensure this is done when the queue is cleared.
2012-07-23Commiting Avination's memleak fix-a-thon, installment #1Melanie1-4/+8
As the MinHeap shrinks, free object references that have been sent. Also, free the last item when it empties.
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2-2/+3
attempting to fix a mono compile error.
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams4-75/+244
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2-15/+14
scene into vehicle dynamics code.
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams3-45/+146
2012-07-20Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵Robert Adams2-1/+162
simple, high performance logger for high frequency logging (physics sub-operations, for instance).
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams3-101/+97
Cleaned up code and got rid of compile warnings.
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2-40/+65
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
2012-07-20As per opensim-dev mailing list discussion, extend llGetDetectedType() to ↵Justin Clark-Casey (justincc)1-5/+28
return OS_NPC if an OS npc is detected. The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
2012-07-20As per opensim-dev mailing list conversation, introduce OS_NPC constant for ↵Justin Clark-Casey (justincc)2-2/+4
use with llSensor() This same constant will later be used with llGetDetectedType(). This constant has a different name from NPC to avoid possible conflict with future LSL changes. This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value. Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20Enables support for UUIDs to be returned in lists fromMic Bowman1-3/+13
modInvoke commands. Thanks SignpostMarv!!!
2012-07-20Implements a very useful OSSL function to test a string to seeMic Bowman3-0/+26
if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv!
2012-07-20Fix the order of operations on detach. The object must always be serializedMelanie1-6/+10
while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
2012-07-19minor: switch around mixed up circuit code and endpoint data in "show ↵Justin Clark-Casey (justincc)1-1/+1
connections" region console command
2012-07-19Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)1-1/+1
synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
2012-07-19Comment out OnIncomingInstantMessage and OnInstantMessage handlers in ↵Justin Clark-Casey (justincc)1-10/+10
GroupsModule, since these led to a private blank method
2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ↵Justin Clark-Casey (justincc)2-23/+7
various places due to race conditions. Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking. The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+1
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)3-33/+60
simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)3-1/+41
2012-07-19Add basic TestCreateRootScenePresence() regression testJustin Clark-Casey (justincc)1-135/+144
2012-07-19Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)8-25/+47
enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-18Add back notification to neighbouring regions when RegionReadyModule is not ↵Justin Clark-Casey (justincc)1-0/+3
active accidentally just removed in 528004d
2012-07-18Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)4-47/+48
logins disabled on startup.
2012-07-18Stop the 15 second initial script compile wait if a script is being rezzed ↵Justin Clark-Casey (justincc)1-0/+4
on a previously empty region.
2012-07-18Fix bug where region ready would be triggered a second time if a script was ↵Justin Clark-Casey (justincc)1-30/+23
rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18Fix bug where region ready was being triggered twice in quick succession if ↵Justin Clark-Casey (justincc)1-9/+12
a region contained no scripts.
2012-07-18Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)4-11/+39
once when the region is ready. Switch MapImageServiceModule to use this.
2012-07-18Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)4-24/+22
region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18Missing parameter in log error message was throwing exceptionDan Lake1-1/+1
2012-07-18Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵Justin Clark-Casey (justincc)1-26/+22
to disable logins until all scripts have been compiled
2012-07-18Close() the ScenePresence after we've removed it from the scene graph, to ↵Justin Clark-Casey (justincc)1-10/+16
cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
2012-07-17Revert "Revert "refactor: make llGiveInventory() use existing ↵Justin Clark-Casey (justincc)1-24/+9
GetInventoryItem() method rather than iterate through TaskInventory itself."" This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213. The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089 Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-17Fix regression where llGiveInventory() had stopped asking non-owner ↵Justin Clark-Casey (justincc)3-38/+43
receivers to accept/decline. This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog. This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway. This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17Revert "refactor: make llGiveInventory() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)1-11/+24
method rather than iterate through TaskInventory itself." This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7.
2012-07-17Make the scrpt running flag work properlyMelanie2-6/+24
2012-07-17Restore update of inventory item on derez/logout. This is necessary to ↵Justin Clark-Casey (justincc)1-1/+6
update the name if this has been changed whilst attached. Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1. The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17Stop sending the viewer an inventory create message if a known attachment ↵Justin Clark-Casey (justincc)1-4/+1
item is updated. This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead.
2012-07-16Revert "Fix script "Running" behavior"Melanie6-53/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.