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2012-06-08Fix bug with "kick user" reducing agent counts by 2 instead of 1.Justin Clark-Casey (justincc)3-22/+24
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close() DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-07Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)4-32/+26
Also change code to grab the agent asset transaction module once.
2012-06-07Don't send kill object messages to clients when a child agent is closed.Justin Clark-Casey (justincc)1-18/+21
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
is not listening to at_target
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable ↵Melanie1-55/+56
custom ones
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie3-31/+61
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-07Make change to fix Windows buildsBlueWall1-1/+1
2012-06-07Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)1-0/+6
2012-06-07Allow the thread watchdog to accept an alarm method that is invoked if the ↵Justin Clark-Casey (justincc)4-25/+96
timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2-2/+34
URLs to banned clients.
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
logout.
2012-06-06Remove a null ref when an avatar's attachment gets the avatar velocityMelanie1-4/+3
while the avatar is logging in or out. Also remove some unlocking calls without matching locking call. Merge artefact cleanup, again.
2012-06-06Remove useless logging of a bare-names stack trace. It's meaninglessMelanie1-32/+57
to a non-programmer and insufficient for a programmer. Add commented debug output and data collection to troubleshoot future locking issues.
2012-06-06Remove two causes of recursive locking. Merge artefact cleanup.Melanie1-7/+5
2012-06-06Reverse the logic of a conditional. Clears up a merge artefact.Melanie1-1/+1
2012-06-06Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-06minor: Change log messages on Warp3DImageModule to show they are from this ↵Justin Clark-Casey (justincc)1-7/+9
module
2012-06-06Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)1-0/+0
name and make it easier to distinguish between map image modules.
2012-06-06Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)3-215/+248
we've finished with them. This might help with memory leakage issues though I suspect it won't.
2012-06-06enabling all corners of a sim to be set in one callSignpostMarv1-1/+11
2012-06-06Ensure closure of bitmap and memory stream with using() statements in ↵Justin Clark-Casey (justincc)1-7/+8
WorldViewModule. If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-05Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen ↵Justin Clark-Casey (justincc)1-2/+0
file when loaded from a stream. Fixes a bug introduced 2 weeks ago in 67ebe80 Thanks to Plugh for pointing this out.
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov1-2/+3
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-05minor: Add user feedback when executing fix-phantomsJustin Clark-Casey (justincc)1-0/+2
2012-06-05Allow fix-phantoms command to appear even if CombineContiguousRegions = ↵Justin Clark-Casey (justincc)1-13/+11
false, since this allows one to go back from a megaregion to normal regions. Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027 Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around. Thanks!
2012-06-05Mantis 4597 AgentPaused packet is ignored.Talun1-3/+15
The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable.
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-05Remove unused ScenePresence list structure in llGetAgentList()Justin Clark-Casey (justincc)1-1/+0
2012-06-05Scale down per frame MS stats to match scaled simulator FPS stat.Justin Clark-Casey (justincc)1-1/+1
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers. In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05Start sending spare frame time MS viewer stat. Make frame time correctly ↵Justin Clark-Casey (justincc)2-78/+124
display total frame time, not just non-spare time. This makes it easier to see when components of frame time exceed normal permitted frame time. Currently reflect scene frame times.
2012-06-04Properly show per frame millisecond statistics per frame, not as amount of ↵Justin Clark-Casey (justincc)1-22/+41
time taken per second. This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load) Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04Add replaceable region modules to the "show modules" commandBlueWall1-29/+49
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie5-9/+27
positions.
2012-06-04Correct the delegate specification in EventManager.TriggerTerrainTainted. ↵Robert Adams1-1/+1
Looks like the wrong one was cut and pasted.
2012-06-04Remove the "Profile" config as it's covered by the replaceable interfaceMelanie1-8/+0
2012-06-03When regions are set to shut down the instance, always send notifications toMelanie1-6/+30
all affected regions and disregard the region id parameter.
2012-06-02Fix build break whree accidentally did inv.Folders rather than ↵Justin Clark-Casey (justincc)1-1/+1
inv.Folders.Count in a minor change.
2012-06-02minor: tidy up some commentsJustin Clark-Casey (justincc)1-4/+2
2012-06-02Fix various issues with http inventoryJustin Clark-Casey (justincc)4-78/+85
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead. 2) Folders with links were including the linked items in the descendents figure, when only the links should be included. 3) Links and linked items in link folders were not being included in the return data, and not in the correct order. Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Fix impersonation, it got broken in a mergeMelanie1-7/+10
2012-06-01Instead of updating sim stats root agent, child, objects and scripts ↵Justin Clark-Casey (justincc)2-33/+14
accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run