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later this parsing needs to validate the model cost also.
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viewers
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
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but packethandlers
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onsurface, etc
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movement vectors, plus little other things
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state using movement control flags only, on avatar frame of reference. This will hold
valid until the up direction is allowed to be diferent from the world one.
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corrected viewers do work
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sent to other avatars.
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Add some debugging output and prepare for parsing an ascii-based format.
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folderlink
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animationSet
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for it to complet. This is not that good, but maybe needed
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