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2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov3-6/+28
2014-09-21 remove redundant lockUbitUmarov1-1/+2
2014-09-21compile fixUbitUmarov1-3/+5
2014-09-21 release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov1-4/+11
2014-09-21remove LockItemsForRead(false) without previus call with trueUbitUmarov2-3/+1
2014-09-21 protect getting the itemUbitUmarov1-1/+3
2014-09-21 remove redundant codeUbitUmarov1-20/+7
2014-09-21A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker1-4/+4
2014-09-20When sending http requests, close the response stream instead of waitingMelanie Thielker1-1/+4
2014-09-19exclude npcs from baked cacheUbitUmarov2-7/+24
2014-09-19fix positions on same frames transitionsUbitUmarov1-8/+3
2014-09-18 dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov1-8/+15
2014-09-17 ... and a few more..UbitUmarov1-18/+31
2014-09-17 and another oneUbitUmarov1-1/+6
2014-09-17 another close()UbitUmarov1-0/+4
2014-09-17add some _response.close. RestClient still looks bad. It should be aUbitUmarov1-0/+6
2014-09-17dispose some tmp streamsUbitUmarov1-14/+18
2014-09-17turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov1-0/+1
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4
2014-09-16 try to send fly state on tpsUbitUmarov2-1/+10
2014-09-15Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker1-5/+8
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
2014-09-13When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker1-0/+12
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
2014-09-12taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov1-101/+96
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov3-34/+71
2014-09-10Fix a nullref that can hit Vivox voiceMelanie Thielker1-2/+8
2014-09-09it its a default ( internal ) animation return its name in lower caseUbitUmarov1-1/+1
2014-09-09 remove the check animState == anim for same reasonsUbitUmarov1-16/+10
2014-09-09 look for animation on part inventory before default animations, soUbitUmarov1-4/+7
2014-09-09 force update of movement animationUbitUmarov2-2/+15
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov3-1/+58
2014-09-09Plumb the rest of the serverside AOMelanie Thielker4-0/+113
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker2-1/+2
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Add perms checkMelanie Thielker2-0/+8
2014-09-09 remove messing with KeyframeMotion on attachUbitUmarov1-2/+2
2014-09-09 dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov1-1/+1
2014-09-09drop attachments with original physical proprietiesUbitUmarov1-21/+6
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker2-1/+14
2014-09-09Also check standard anim namesMelanie Thielker1-4/+16
2014-09-09set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov1-1/+1