Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-03 | Remove another superflouous IsActive set | Melanie | 1 | -2/+0 | |
2012-08-03 | Remove a merge artefaci in IsActive handling and restore commented out ↵ | Melanie | 1 | -2/+1 | |
correct one | |||||
2012-08-03 | minor change avoiding a null reference | UbitUmarov | 1 | -2/+4 | |
2012-08-03 | clientview IsActive use is broken. Suspend it's use keeping it true ( to | UbitUmarov | 1 | -3/+3 | |
review later) | |||||
2012-08-03 | Make sure the position of a loggin-in agent is within region boundaries since | Melanie | 1 | -0/+9 | |
out of bounds positions cause a rejection of the login. | |||||
2012-08-03 | Add a reason message for a code path that lacks one | Melanie | 1 | -0/+1 | |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 3 | -0/+22 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-08-01 | Fix a bug in pCampbot grabbing behaviour where an exception would be thrown ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
if the bot was not yet aware of any objects. | |||||
2012-08-01 | Look up the NPC module when the SensorRepeat class is created, rather than ↵ | Justin Clark-Casey (justincc) | 1 | -5/+6 | |
on every single sensor sweep. | |||||
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2 | -5/+3 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ↵ | Robert Adams | 2 | -7/+11 | |
to be consistant with parameter data structure | |||||
2012-08-01 | Change exception log messages in XInventoryService connector to error rather ↵ | Justin Clark-Casey (justincc) | 1 | -9/+8 | |
than debug, since these signal real problems. Also outputs full exception instead of just the message to aid diagnostics. | |||||
2012-07-31 | Resolve a deadlock between INPCModule and SensorRepeat by replacing the ↵ | Justin Clark-Casey (justincc) | 1 | -35/+43 | |
SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep. A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal. Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status. This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep. | |||||
2012-07-31 | Fix bug in SoundModule.TriggerSound() where every sound update to an avatar ↵ | Justin Clark-Casey (justincc) | 1 | -3/+6 | |
would base its gain calculation on the previous avatar's gain, instead of the original input gain. This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars. | |||||
2012-07-31 | Reverse a senseless change in the prioritizer. Why I would want avatars to ↵ | Melanie | 1 | -3/+9 | |
render according to their camera position is beyond me. | |||||
2012-07-31 | Adds support to ScriptModuleComms for region modules to export | Mic Bowman | 3 | -2/+74 | |
constants to the script engine. | |||||
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 | |
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked. | |||||
2012-07-30 | If we're fetching active gestures via the XInventoryServiceConnector, then ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
properly look at the ITEMS dictionary already returned rather than the level above this. | |||||
2012-07-30 | Correct StandUp position and rotation | Melanie | 1 | -1/+3 | |
2012-07-29 | Return world rotation on llGetObjectDetails()'s OBJECT_ROT | Melanie | 1 | -1/+11 | |
2012-07-29 | Return world rotation on llGetObjectDetails()'s OBJECT_ROT | Melanie | 1 | -4/+10 | |
2012-07-29 | Fix an exception while outputting a log message | Melanie | 1 | -1/+1 | |
2012-07-29 | When controls are released by script, don't drop the permission to | Melanie | 1 | -2/+0 | |
retake them. | |||||
2012-07-29 | See that if controls are taken, those are released before taking new ones | Melanie | 1 | -0/+3 | |
2012-07-29 | Bump number of URLs to 15000 per region | Melanie | 1 | -1/+1 | |
2012-07-28 | Fix some merge issues and a functional issue in the scene manager | Melanie | 1 | -1/+1 | |
2012-07-28 | LSL/OSSL lacks Math.Min & Math.Max implementations. | SignpostMarv | 3 | -0/+54 | |
2012-07-27 | Avoid a race condition between the scene shutdown thread and the update ↵ | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
thread since commit c150320 (Thu Jul 26 15:27:18 2012) c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown. However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation. This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked. This should not affect the few other places that use this flag. | |||||
2012-07-27 | making first run more resilient to bad input (loop until good input, rather ↵ | SignpostMarv | 1 | -7/+19 | |
than crash) | |||||
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. | |||||
2012-07-27 | minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
currently calculated dynamically | |||||
2012-07-27 | Remove duplicated IScenePresence.PresenceType. This is already in ↵ | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
ISceneAgent.PresenceType from which IScenePresence inherits. No other code changes required. | |||||
2012-07-27 | Remove a couple of compiler warnings pointed out by SignpostMarv | Justin Clark-Casey (justincc) | 2 | -3/+0 | |
2012-07-27 | Implement the linefeed URL hack for ShoutCast and other services | Melanie | 1 | -0/+53 | |
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-27 | Fix issue where RegionCombinerModule was not removing regions from its ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). | |||||
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2 | -4/+4 | |
2012-07-26 | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 4 | -235/+409 | |
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object. | |||||
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵ | Robert Adams | 1 | -0/+9 | |
Fixes exception that happens when shutting down region (improvements from last patch) | |||||
2012-07-26 | When copying items, copy the item description field instead of the asset ↵ | Justin Clark-Casey (justincc) | 2 | -25/+49 | |
description field. If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc. | |||||
2012-07-26 | Add a Dispose() of the physics engine when a scene is being shutdown. | Robert Adams | 1 | -0/+9 | |
2012-07-25 | BulletSim: remove unused, commented out code in BSConstraint | Robert Adams | 1 | -8/+0 | |
2012-07-25 | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵ | Robert Adams | 2 | -301/+301 | |
Only it's hairdresser knows for sure) | |||||
2012-07-25 | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 2 | -17/+32 | |
2012-07-25 | BulletSim: small change to use the pointer to the bullet object for zeroing ↵ | Robert Adams | 1 | -6/+5 | |
forces. | |||||
2012-07-25 | BulletSim: Redo parameter specification so only one place has | Robert Adams | 1 | -248/+378 | |
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person. | |||||
2012-07-25 | BulletSim: Add C# classes for storing and tracking constraints. | Robert Adams | 2 | -0/+301 | |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2 | -18/+83 | |
for more flexibility. | |||||
2012-07-25 | Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵ | Justin Clark-Casey (justincc) | 13 | -2/+13 | |
with other monitoring code from OpenSim.Framework | |||||
2012-07-25 | Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. | Justin Clark-Casey (justincc) | 26 | -29/+27 | |
This better reflects the long-term purpose of that project and matches Monitoring modules. |