| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
top element of a category queue, equivalente to using a queue.peek() if
avaiable
|
|
|
|
|
|
|
|
|
|
|
|
NameValue AttachItemID is a root part thing only
|
|
|
|
|
|
|
|
|
|
|
|
abort
|
|
path
|
|
sog ( updates will mess this again but well... )
|
|
|
|
the kill work
|
|
rebuild the world map to clean out unused tiles.
|
|
a URI.
|
|
|
|
|
|
Conflicts:
OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
|
|
|
|
official way of doing it
|
|
|
|
|
|
|
|
|
|
|
|
release it sooner
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
optionally overriding its parentID. check what it does to attachments
|
|
|
|
BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
since they will block everything. Changed distance to priority math,
keeping identical result, shifted to start at queue 3.
|
|
the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
|
|
|
|
and seems heavy for viewers
|
|
|
|
|