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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2012-09-07
Set the maximum number of concurrent connections to a service endpoint
Melanie
1
-0
/
+2
2012-09-06
Prevent double slashes, try #4
UbitUmarov
1
-1
/
+1
2012-09-06
Prevent double slashes, try #3
Melanie
1
-0
/
+3
2012-09-06
Revert "Change string concatenation to Path.Combine to eliminate extra slashes."
Melanie
1
-8
/
+6
2012-09-06
Change string concatenation to Path.Combine to eliminate extra slashes.
Melanie
1
-6
/
+8
2012-09-06
Revert " remove extra '/' in assets url"
Melanie
1
-13
/
+6
2012-09-06
remove extra '/' in assets url
UbitUmarov
1
-6
/
+13
2012-09-04
Make friend notifies and closing child agents async because both can
Melanie
3
-43
/
+48
2012-09-04
bug fix
UbitUmarov
1
-4
/
+6
2012-09-04
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
UbitUmarov
3
-3
/
+11
2012-09-04
let avatar keep flying in tps to same region. (still bad for other
UbitUmarov
1
-0
/
+6
2012-09-04
Remove debug spam
Melanie
1
-6
/
+6
2012-09-04
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
Melanie
3
-97
/
+113
2012-09-03
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
Melanie
1
-14
/
+17
2012-09-01
try to reduce potencial recursive locking
UbitUmarov
1
-26
/
+51
2012-08-30
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
3
-4
/
+8
2012-08-30
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
3
-35
/
+38
2012-08-30
Sequence inventory descendents requests to reduce inventory server load and
Melanie
2
-5
/
+56
2012-08-29
Allow llList2Key to also act on System.String
Melanie
1
-1
/
+2
2012-08-29
Fix issue with the quit packet being stuck int he queue and a one packet delay.
Melanie
1
-2
/
+8
2012-08-29
Remove Justin's addition to avoid sending incoming packets to inactive clients
Melanie
1
-9
/
+9
2012-08-29
A few more changes to keyframes
UbitUmarov
4
-65
/
+117
2012-08-29
[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
1
-115
/
+165
2012-08-28
Add a queue with two priority levels. This is a drop in replacement for
Melanie
1
-2
/
+111
2012-08-28
Fix a nullref while object is being created
Melanie
1
-1
/
+2
2012-08-28
[possible still very broken] mess around keyframes. timer events
UbitUmarov
8
-115
/
+311
2012-08-26
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
1
-2
/
+2
2012-08-25
Make llCollisionSprite not throw anymore
Melanie
1
-1
/
+2
2012-08-24
Remove debug spam
Melanie
1
-2
/
+2
2012-08-24
Fix background inventory loading (Viewer 3) so it won't lag out the sim
Melanie
3
-51
/
+107
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-22
Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
1
-1
/
+1
2012-08-21
Fix group return stuff
Melanie
1
-1
/
+1
2012-08-21
Allow updates sent for right pec to go to the client
Melanie
1
-1
/
+1
2012-08-21
Implement seeing busy status in LSL
Melanie
1
-0
/
+7
2012-08-21
Cause a persistence save if prim flags change
Melanie
1
-0
/
+2
2012-08-21
Add Camera Offsets to serialization
Melanie
1
-0
/
+14
2012-08-20
Fix scripted detach of temp attachments
Melanie
1
-6
/
+2
2012-08-18
Make the console output from the reigon console hookable
Melanie
2
-0
/
+11
2012-08-18
Fix a typo
Melanie
1
-1
/
+1
2012-08-16
let setLinkPrimParams terminate even if there are no more parts.
UbitUmarov
1
-2
/
+3
2012-08-16
fix vs2010 build
UbitUmarov
5
-3
/
+6
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-16
Remove AreUpdatesSuspended flag because it does nothing
Melanie
3
-36
/
+0
2012-08-16
Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
3
-20
/
+20
2012-08-16
Fix casts and calls for link primitive param setting for avatars
Melanie
1
-4
/
+14
2012-08-16
Remove XML debug spam from vivox voice
Melanie
1
-12
/
+12
2012-08-15
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-15
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
1
-49
/
+74
2012-08-15
Don't enable the thread watchdog until all regions are ready.
Justin Clark-Casey (justincc)
2
-7
/
+33
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