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2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov4-5/+31
2017-07-12 osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov1-0/+15
this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
2017-07-12 osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov1-7/+15
2017-07-12 osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov3-19/+103
estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
2017-07-11remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov1-3/+1
2017-07-11do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov1-19/+21
creating a new poll thread
2017-07-10SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2-4/+47
ordered dequeue of the updates
2017-07-10a few more changes on entities updatesUbitUmarov3-57/+52
2017-07-10on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2-32/+116
just their norms
2017-07-10fix the name of a funtion on last commitUbitUmarov2-3/+3
2017-07-09throttle collision sounds on a SOG.UbitUmarov2-7/+47
2017-07-07bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵UbitUmarov1-1/+5
present
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov3-8/+31
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-03ubOde: but only do that if sphere is physical..UbitUmarov1-1/+1
2017-07-03ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov1-2/+8
football
2017-07-02 oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2-24/+33
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov2-38/+39
2017-06-30do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov1-208/+16
of course still wrong LPS does not mean api function calls
2017-06-30put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov1-11/+5
even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
2017-06-29fix scripts xmlrpc threads namesUbitUmarov1-1/+1
2017-06-29ScriptsHttpReq does not need a permanent threadUbitUmarov1-2/+2
2017-06-29bug fixUbitUmarov1-0/+23
2017-06-28put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov3-0/+24
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov3-9/+9
2017-06-27remove osGetAgentIP() this was not a good idea to have :(UbitUmarov3-32/+2
2017-06-26dont list deleted ones, that still don't know they are goneUbitUmarov1-2/+2
2017-06-26dont list deleted ones, that still don't know they are goneUbitUmarov1-1/+2
2017-06-26add osGetNPCList()UbitUmarov3-0/+25
2017-06-26also on the actual source fileUbitUmarov1-11/+13
2017-06-26add similar restrictions to osObjectTeleport :(UbitUmarov1-2/+41
2017-06-26let osTeleport* always work on script prim ownerUbitUmarov1-17/+15
2017-06-26and add a missing bracket :)UbitUmarov1-1/+1
2017-06-26fix bad englishUbitUmarov1-1/+1
2017-06-26put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov1-15/+78
the script owner or this is a estate manager/owner, or target did gave script permission.
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2-67/+79
script thread
2017-06-25change Backup calls overlap control codeUbitUmarov1-27/+46
2017-06-25add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov3-11/+26
LSL_Float x, LSL_Float y)
2017-06-25add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵UbitUmarov1-0/+7
objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
2017-06-24add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov3-16/+60
LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵UbitUmarov1-1/+29
and ''RotTransf x'' string only, no ossl helper api still
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov5-97/+71
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24simplify vectorrender background drawUbitUmarov1-17/+9
2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24remove a DynamicTexture leak, make it actually return the new texture ID to ↵UbitUmarov1-9/+16
ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
2017-06-24add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov3-1/+15
string data, string extraParams, int timer, int face) to easy only setting a prim face
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov4-0/+26
2017-06-24 a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov3-24/+70
known to be asset errors
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov4-15/+15
all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 do the same on OAR savesUbitUmarov1-1/+16
2017-06-23 coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov2-12/+42
very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems