Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-27 | More on switching the root folder from under the viewer. More experiments. | Diva Canto | 2 | -15/+18 | |
2012-03-27 | HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵ | Diva Canto | 2 | -14/+55 | |
guarded by an obscure config that no one but me should be using at this point. | |||||
2012-03-28 | Add "friends show cache <first-name> <last-name>" command for debugging ↵ | Justin Clark-Casey (justincc) | 3 | -2/+120 | |
purposes. This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly. | |||||
2012-03-28 | Add a corresponding method for items. HG v2 | Melanie | 2 | -0/+39 | |
2012-03-28 | Add SendRemoveInventoryFolders which allows to remove one or more | Melanie | 2 | -1/+77 | |
folders from the viewer's inventory view. For HG v2.0. More to come | |||||
2012-03-28 | minor: Add some documentation to OnNewClient and OnClientClosed events | Justin Clark-Casey (justincc) | 1 | -2/+10 | |
2012-03-27 | Reverse a conditional in XInventory that made updating system folder evrsion ↵ | Melanie | 1 | -1/+1 | |
numbers impossible | |||||
2012-03-27 | Let grided simulators retrieve the user's inventory skeleton | Diva Canto | 1 | -1/+1 | |
2012-03-27 | minor: clean up some code formatting in VivoxVoiceModule.cs | Justin Clark-Casey (justincc) | 1 | -54/+25 | |
2012-03-27 | Amend to previous commit regarding the config name. Bugs bite. | Diva Canto | 1 | -2/+0 | |
2012-03-27 | Two new scripting functions osInviteToGroup(userID) and ↵ | Snoopy Pfeffer | 5 | -23/+183 | |
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. | |||||
2012-03-27 | User level based restrictions for HyperGrid teleports, asset uploads, group ↵ | Snoopy Pfeffer | 8 | -25/+142 | |
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. | |||||
2012-03-27 | When loading objects from DB, first add to scene, then call ↵ | Dan Lake | 1 | -1/+1 | |
TriggerOnSceneObjectLoaded. | |||||
2012-03-27 | HG: beginning of a more restrictive inventory access procedure (optional). ↵ | Diva Canto | 3 | -3/+37 | |
Experimental: we'll try switching the root folder from under the viewer. | |||||
2012-03-27 | Send the config section name up to the service classes themselves ↵ | Diva Canto | 7 | -46/+40 | |
(XInventory and Assets). | |||||
2012-03-27 | In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵ | Garmin Kawaguichi | 1 | -2/+0 | |
unnecessary double argument "minimum Y tile" | |||||
2012-03-26 | BulletSim: make avatar animations update properly. | Robert Adams | 3 | -9/+48 | |
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. | |||||
2012-03-26 | Add some more overloads to allow registering overloaded methods and lists | Melanie | 2 | -4/+16 | |
of methods. | |||||
2012-03-26 | BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵ | Robert Adams | 1 | -3/+0 | |
makes mistakes) | |||||
2012-03-26 | Add a hust UUID to the script invocations | Melanie | 5 | -9/+25 | |
2012-03-25 | Fix compile error in ScriptModuelComms and add some debugging into the modInvoke | Mic Bowman | 1 | -2/+12 | |
routines to simplify finding method registration issues. | |||||
2012-03-26 | Fix the omission on the interface declaration | Melanie | 1 | -1/+1 | |
2012-03-26 | Further simplify ScriptComms | Melanie | 1 | -1/+3 | |
2012-03-26 | Dynamically create the delegate type to reduce complexity in the caller | Melanie | 2 | -2/+23 | |
2012-03-26 | Correct the design error I introduced into ScriptComms. Untested but about to | Melanie | 2 | -18/+25 | |
be. | |||||
2012-03-25 | Simplify the module invocation registration. The types and method name | Melanie | 2 | -3/+20 | |
can be pulled fromt he delegate so we don't need to pass them explicitly | |||||
2012-03-24 | Add support for key, vector, rotation and list types for both | Mic Bowman | 4 | -74/+237 | |
arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke | |||||
2012-03-24 | Allow the user to enter help topics in upper or lowercase. | Justin Clark-Casey (justincc) | 2 | -15/+18 | |
Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out. | |||||
2012-03-24 | Hack example on to "terrain save-tile" extended help. | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
Thanks to Garmin Kawaguichi for the initially suggested text. | |||||
2012-03-24 | Use system provided temporary file in "terrain save-tile" to avoid problems ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted). | |||||
2012-03-24 | Give feedback when "terrain save-tile" is not successfully invoked. | Justin Clark-Casey (justincc) | 3 | -30/+58 | |
2012-03-23 | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵ | Robert Adams | 1 | -2/+2 | |
False to True. It seems that collisions don't happen well when it is False (things fall through terrain). | |||||
2012-03-23 | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 1 | -4/+32 | |
2012-03-23 | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2 | -0/+43 | |
OpenSimDefaults.ini and the code. | |||||
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 3 | -15/+11 | |
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
2012-03-23 | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2 | -17/+17 | |
friction and restitution runtime settable parameters. | |||||
2012-03-23 | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2 | -3/+9 | |
buoyancy for flying. Tweek avatar default friction and resititution | |||||
2012-03-23 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 | |
2012-03-23 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 | |
2012-03-23 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 | |
2012-03-23 | Have the PhysicsParameters module output console command responses | Robert Adams | 1 | -5/+5 | |
directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go. | |||||
2012-03-23 | fix yield prolog so it compiles with mono 2.11 there has been a bugzilla | nebadon | 2 | -6/+6 | |
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052 | |||||
2012-03-23 | Comment out log message about sending periodic appearance updates. | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2012-03-23 | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+17 | |
[Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false. | |||||
2012-03-23 | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵ | Justin Clark-Casey (justincc) | 1 | -14/+77 | |
maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop. | |||||
2012-03-23 | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵ | Justin Clark-Casey (justincc) | 1 | -17/+20 | |
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. | |||||
2012-03-23 | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵ | Justin Clark-Casey (justincc) | 2 | -25/+26 | |
Comment out more effectively unused old heartbeat code. | |||||
2012-03-23 | Fix build break | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-23 | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase. | |||||
2012-03-23 | Comment out unused scene loop restart code. | Justin Clark-Casey (justincc) | 1 | -19/+22 | |
This has actually been unused since at least 0.7.2 due to earlier changes. |