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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-11-02
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
3
-8
/
+10
2012-11-02
add debug position on bad primmesh error
UbitUmarov
1
-2
/
+2
2012-11-02
lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
1
-20
/
+14
2012-11-02
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
1
-3
/
+3
2012-11-02
Add [AssetService] AllowRemoteDeleteAllTypes (default false).
Justin Clark-Casey (justincc)
2
-15
/
+52
2012-11-02
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler ...
Justin Clark-Casey (justincc)
3
-34
/
+18
2012-11-01
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2
-4
/
+6
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2
-1
/
+7
2012-10-31
Also add the additional ScriptException constructor necessary to get [Seriali...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-10-31
Mark ScriptException as [Serializable] for when it has to cross AppDomains
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-10-31
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
7
-35
/
+77
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
2
-0
/
+17
2012-10-30
Add AnimState to CADU
Melanie
1
-0
/
+36
2012-10-30
Add AnimState to CADU
Melanie
1
-0
/
+18
2012-10-30
Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
1
-1
/
+1
2012-10-30
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-10-30
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-30
Put back the collision sound shim into SOP
Melanie
1
-0
/
+29
2012-10-30
Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...
Justin Clark-Casey (justincc)
1
-1
/
+5
2012-10-30
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-10-29
refactoring to use assembly:classname style of configuration
SignpostMarv
1
-1
/
+4
2012-10-29
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
1
-3
/
+3
2012-10-29
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
1
-6
/
+3
2012-10-29
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
1
-4
/
+9
2012-10-29
documenting some params on ISoundModule methods
SignpostMarv
1
-7
/
+16
2012-10-29
refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
1
-10
/
+1
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
3
-6
/
+36
2012-10-29
fixing poorly-formatted xml doc string for Util.IsInsideBox
SignpostMarv
1
-1
/
+1
2012-10-29
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
1
-2
/
+2
2012-10-29
refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
1
-2
/
+1
2012-10-29
shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
1
-4
/
+4
2012-10-29
80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
1
-7
/
+15
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
5
-28
/
+47
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
5
-86
/
+119
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
3
-27
/
+23
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
3
-4
/
+4
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
3
-25
/
+50
2012-10-29
transposing preload sound onto sound module
SignpostMarv
4
-32
/
+32
2012-10-29
transposing stop sound into sound module
SignpostMarv
3
-37
/
+56
2012-10-29
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
1
-1
/
+1
2012-10-29
documenting ISoundModule methods & fields
SignpostMarv
1
-0
/
+28
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