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2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams13-606/+681
2012-12-21BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams1-1/+2
2012-12-21BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2-4/+81
2012-12-21BulletSim: Better detail logging of VMotor actions.Robert Adams1-7/+8
2012-12-21BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2-7/+19
2012-12-20BulletSim: fix incorrectly defined property changed flag.Robert Adams1-3/+1
2012-12-20BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams1-9/+43
2012-12-20BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams1-26/+43
2012-12-20BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2-32/+66
2012-12-20BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams1-51/+91
2012-12-18BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams1-18/+15
2012-12-18BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams1-6/+38
2012-12-18BulletSim: comments and TODO list updateRobert Adams2-3/+9
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams3-9/+19
2012-12-19Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)1-5/+8
2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams3-14/+2
2012-12-17Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)3-4/+33
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams4-29/+32
2012-12-16BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams1-2/+5
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams6-36/+65
2012-12-16BulletSim: add even more to the TODO list.Robert Adams1-4/+27
2012-12-16BulletSim: add check for border crossing in character position sanity check.Robert Adams1-2/+10
2012-12-16BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams1-38/+48
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-16Add stack dump function that takes an alternate printer outter. I've found th...Robert Adams1-1/+7
2012-12-16BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2-3/+16
2012-12-16BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams5-45/+31
2012-12-15Make WebStatsModule properly handle scenes added or removed after initial sta...Justin Clark-Casey (justincc)1-14/+31
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-12-14Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2-2/+42
2012-12-13BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2-10/+9
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-12-13BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams3-79/+88
2012-12-13BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams1-282/+282
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams7-205/+308
2012-12-13BulletSim: remove extra linkset rebuilds.Robert Adams1-18/+36
2012-12-13minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)1-2/+4
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)1-10/+24
2012-12-13Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake1-30/+6
2012-12-13Fix formattingBlueWall1-21/+24
2012-12-13Fix module pathname handling for WindowsBlueWall (James Hughes)1-16/+22
2012-12-13Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)1-2/+2
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams4-24/+27
2012-12-12BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2-33/+49
2012-12-12BulletSim: updates and rearrangement of the TODO list.Robert Adams1-14/+33
2012-12-12Log situations where workitem event threads are aborted on stop request becau...Justin Clark-Casey (justincc)1-3/+3
2012-12-12Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)4-17/+113
2012-12-12Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)1-0/+1
2012-12-12BulletSim: do not return the current velocity for targetVelocity.Robert Adams1-0/+11