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2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
2012-07-10more work on llSetAngularVelocity()UbitUmarov2-4/+29
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
12rad/s
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
2012-07-08Revamp map block sending to eliminate overload of the grid server connectionMelanie2-98/+204
and the sim's http client
2012-07-08Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie1-1/+1
the first place.
2012-07-08Address map lag issue seen with non-avination viewersMelanie3-262/+271
2012-07-07Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2-7/+19
2012-07-07 fix vehicle to XML stringUbitUmarov1-7/+13
2012-07-07ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov3-5/+9
Effective. Increase a bit world damping of velocities
2012-07-07Fix storing vehicle dataMelanie1-2/+2
2012-07-07Add saving vehicle physics data to the databaseMelanie4-27/+73
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov4-1/+57
this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-07-06Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov1-1/+3
since viewers don't seem to handle that and keep retrying
2012-07-06Convert the slow request queue into a regular queue and add some cleanupMelanie1-4/+18
and locking.
2012-07-05Fix the boo-booMelanie1-3/+3
2012-07-05Add an EventType enum and Type field to the poll service event args. This allowsMelanie4-16/+39
the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
2012-07-04 use the pollEvent timeout paramenter on poolingUbitUmarov1-4/+7
2012-07-04 added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov4-5/+8
it's timeout
2012-07-04*test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov1-2/+2
timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
2012-07-04*test* slow http retries pool rate to original 1sUbitUmarov1-1/+1
2012-07-02Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie1-3/+84
2012-07-01Bring casing of llSHA1String in line with SLMelanie1-1/+1
2012-07-01*TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2-0/+206
to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
2012-06-30ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov1-11/+38
2012-06-29Remove spammy debugMelanie1-1/+1
2012-06-29in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov1-0/+3
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-29don't recoil attachments doing llRezObject()UbitUmarov1-2/+8
2012-06-29stop chat being sent to child avs again.Melanie1-3/+2
2012-06-28Fix llRegionSayTo the right wayMelanie4-11/+37
2012-06-28Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie1-0/+2
sensor.
2012-06-28 reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov1-1/+1
problem if any...
2012-06-27Comment out a spammy message that will spew 4 lines for each request to aMelanie1-1/+2
nonexistent URL for http-in
2012-06-26Add an event to the poll service manager thread to allow starting itMelanie2-4/+14
when needed rather than once per second. That is just too slow!
2012-06-26Disable physics raycast until it can be seen to. Fix distance calculationMelanie1-2/+3
for some results.
2012-06-26Correct a wrong error constantMelanie1-1/+1
2012-06-26Prevent bad prim in the database from crashing the sim, list affectedMelanie1-26/+34
ids and skip them.
2012-06-25 fix a seg fault in sp.csUbitUmarov1-1/+2
2012-06-22 coment out some of previus debug messaged before forgetting about them...UbitUmarov1-2/+2
2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-17 don't send a lot of avatar data when we are just changing position or ↵UbitUmarov1-4/+8
rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2-14/+24
SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-17 split ugly expression in a if making it simpler to readUbitUmarov1-3/+5