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2016-08-27 stack overflow is (not)funny :)UbitUmarov1-1/+7
2016-08-27llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov4-9/+46
osCollisionSound(..). allows defualt sounds with volume
2016-08-25watchdog timeouts: replace a silly List copy i added doing it a better wayUbitUmarov1-6/+10
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov6-11/+59
physics single caps message per selection request
2016-08-25 suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov1-4/+0
use (possible cant even be used)
2016-08-25 first step changing Object Select codeUbitUmarov3-108/+62
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov1-24/+1
temporary Fix, entire Object select code needs to be changed
2016-08-25 put back the console comand i remove since it is not a repetionUbitUmarov1-0/+7
2016-08-25 why did u used RunInThread? change to RunInThreadPoolUbitUmarov1-1/+1
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov1-0/+1
option (default one)
2016-08-24 do similar changes to unused checksManagerUbitUmarov2-27/+21
2016-08-24 remove redundate console comand add, change stat deregisterUbitUmarov1-22/+14
2016-08-24 reduce unnecessary allocation of new itemsUbitUmarov1-13/+9
2016-08-24 dont request a workjob if we can see there is nothing to doUbitUmarov1-12/+18
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-24minor change on warp3d libUbitUmarov1-3/+1
2016-08-24potencial null refUbitUmarov1-0/+3
2016-08-24potencial null refUbitUmarov1-15/+15
2016-08-24potencial null refUbitUmarov1-40/+36
2016-08-24potencial null refUbitUmarov1-2/+3
2016-08-24potencial null refUbitUmarov1-3/+5
2016-08-24estate handleTerrainRequest memory leaksUbitUmarov1-6/+15
2016-08-24 DynamicTextureModule memory leaksUbitUmarov1-28/+35
2016-08-24 fix a use of string Trim()UbitUmarov1-1/+1
2016-08-24 remove some dead codeUbitUmarov1-9/+0
2016-08-24 use known name a group ejetee if its local clientUbitUmarov1-13/+10
2016-08-23 change odd condition on groupsV2 add to roleUbitUmarov1-1/+1
2016-08-23 coment some debug messagesUbitUmarov4-7/+7
2016-08-23 replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2-106/+56
2016-08-22change strange rotation in legacy MapImageModule (untested)UbitUmarov1-4/+4
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov5-40/+34
2016-08-22try to make mono happyUbitUmarov1-3/+3
2016-08-22workaround potencial memory leakUbitUmarov1-1/+3
2016-08-22workaround potencial memory leakUbitUmarov1-0/+4
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22minor locking issueUbitUmarov1-11/+11
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22locking issueUbitUmarov1-2/+2
2016-08-22minor locking issueUbitUmarov1-13/+3
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leakUbitUmarov1-0/+2
2016-08-22workaround potencial memory leakUbitUmarov1-2/+2
2016-08-22workaround potencial memory leaksUbitUmarov3-61/+66
2016-08-22workaround potencial memory leakUbitUmarov3-36/+43
2016-08-22workaround potencial memory leaksUbitUmarov7-50/+32
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 add a missing lock()UbitUmarov1-1/+2
2016-08-21 put back the dangerous resp.ReuseContext = true option, that for some odd ↵UbitUmarov1-2/+2
reason OSgrid nginx configuration seems to need
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov3-7/+19
scene.PacketHandlers) where it belongs