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2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ↵UbitUmarov1-2/+23
bad for sitted avatars not checking for the null physicsactor
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ↵UbitUmarov2-8/+16
(or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16chODE: if character velocity > 50m/s apply breaks. In free fall this will ↵UbitUmarov1-1/+10
give a terminal velocity +- 60m/s
2012-04-16 chODE bug fixUbitUmarov1-7/+9
2012-04-16 Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ↵UbitUmarov1-22/+86
should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-16 added suport funtions for ubitODE raycastFilteredUbitUmarov1-0/+13
2012-04-16Downgrade an error log message to info because there is nothing we can do ifMelanie2-2/+2
an asset is damaged so it should not spew red ink.
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov7-729/+983
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in ↵UbitUmarov2-2/+22
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
2012-04-14Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()Justin Clark-Casey (justincc)1-1/+3
2012-04-14minor: make test names consistentJustin Clark-Casey (justincc)1-1/+1
2012-04-14refactor: move common init code into SetUp() in SceneObjectSpatialTestsJustin Clark-Casey (justincc)1-8/+13
2012-04-14refactor: put SOG position test in a separate TestSceneObjectGroupPosition()Justin Clark-Casey (justincc)1-1/+17
2012-04-14Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPositionJustin Clark-Casey (justincc)1-0/+2
2012-04-13Missing or unimplemented LSL memory functions.Talun4-13/+62
Implemented to behave as if scripts were LSO. Signed-off-by: nebadon <michael@osgrid.org>
2012-04-14Correct whitespace error introduced by previous commitMelanie1-1/+1
2012-04-14Add very basic TestGetRootPartPosition() testJustin Clark-Casey (justincc)1-0/+65
2012-04-13Added ability to exclude inventory items or folders when saving IAR files.Kevin Cozens2-84/+128
2012-04-13Change threat level of osNpcStopMoveToTarget from Low to High to match other ↵Justin Clark-Casey (justincc)1-1/+1
NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo Thanks to Oren Hurvitz for pointing out these mistakes.
2012-04-13Remove hardcoded god requirement from osSetRegionWaterHeight, ↵Justin Clark-Casey (justincc)1-36/+25
osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level. Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions. If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config. Thanks to Oren Hurvitz for pointing this out.
2012-04-13Use presence absolute position to request raycast to camera. Used m_pos ↵UbitUmarov1-3/+11
maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
2012-04-13 don't do Animator.UpdateMovementAnimations() in scenepresence ↵UbitUmarov1-2/+3
RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
2012-04-12Mantis 55025 Implement script time.Talun7-46/+135
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-11HGFriendsModule: Type casts to fix compile errorSnoopy Pfeffer1-1/+1
2012-04-11HGFriendsModule: Added optional user level based restriction to send ↵Snoopy Pfeffer1-4/+20
friendship invitations to foreign users.
2012-04-11HGFriendsModule: add the scaffolding for supporting permissions pertaining ↵Diva Canto2-2/+32
to HG friendships. Snoopy take it from here.
2012-04-10New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵Snoopy Pfeffer5-2/+84
originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
2012-04-10Add uri to various log messages when region registration fails. Upgrade ↵Justin Clark-Casey (justincc)1-8/+15
some debug log messages to error.
2012-04-10Do not timeout group member cache entry, as long as there are frequent group ↵Snoopy Pfeffer1-0/+3
membership requests. These are caused by movements within the parcel boundaries.
2012-04-09make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵UbitUmarov2-10/+49
center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
2012-04-09Mantis5502 implementation of some of the new constantsTalun6-20/+155
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov4-69/+315
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-04-09 llGetMass and llGetObjectMass (and push estimation) always use object mass ↵UbitUmarov3-9/+30
as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
2012-04-09sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵UbitUmarov1-263/+147
sop.PhysActor, so made it return void.
2012-04-08Addresses mantis #5846Diva Canto1-1/+3
2012-04-08Fix a LSL merge artefactMelanie1-10/+2
2012-04-07A few more minor improvements on Suitcase inventory service.Diva Canto1-7/+6
2012-04-06Better Suitcase Inventory Service.Diva Canto1-48/+55
2012-04-06Moved the inventory manipulation from HGEntityTransferModule to ↵Diva Canto4-150/+208
HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
2012-04-07Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)4-10/+19
ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)8-34/+29
only ever using the root part entry. This eliminates some pointless memory use.
2012-04-06refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)1-10/+1
2012-04-06Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ↵Justin Clark-Casey (justincc)1-0/+1
functions. This is the same as PRIM_POSITION
2012-04-06refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()Justin Clark-Casey (justincc)1-4/+4
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)2-13/+24
or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
2012-04-06For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2-3/+40
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06Addition of missing constants for llGetObjectDetails including for Mantis 5502Talun2-0/+82
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-06Make llGetMass() return total mass of object when called on root prim.Justin Clark-Casey (justincc)1-1/+4
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06Deleted the unused and commented code from 2 commits ago.Diva Canto2-835/+1