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2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-21Allow TeleportCancel packets to reset the transfer state machineMelanie1-0/+6
2013-01-20Implement HTTP Request froma thread pool to avoid packet congestionMelanie1-14/+45
2013-01-20Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie1-87/+53
threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
2013-01-20Refactor scripted http request to use async calls rather than hard threadsMelanie1-53/+87
2013-01-19Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie1-2/+0
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-19Remove the core groups moduleMelanie1-252/+0
2013-01-19Kill the dumb Opensimulator Testing group again - for good.Melanie1-8/+3
2013-01-16* Enables loading cached bakes on teleport by filling in the appropriate ↵teravus1-2/+71
avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie5-19/+63
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie3-18/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd.
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
removed by intel folks (?)( should it be used or removed ??)
2013-01-16Add admin_refresh_search command to RemoteAdminMelanie1-0/+29
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
regarding prim positioning.
2013-01-14* Document the additional Visual Params of newer browsers in ↵teravus1-1/+52
AvatarAppearance.VPElement so it can be easily looked up in code/module
2013-01-13 try to patch getmesh Throttle (test)UbitUmarov1-2/+8
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-13 prevent potencial invalid refsUbitUmarov2-170/+53
2013-01-11make sure keyframe rotations are normalizedUbitUmarov1-1/+3
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
clients and not only on Scheduled sends
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
in SOG Update(). rootpart does more complet checks
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
imediatly. If that's good for physics, needs to be good for this
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
update and we are sending them imediatly
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
LSL_api to avoid side effects for now
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1
issue.
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-0/+19
work.
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
it
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie2-2/+6
crashes login on some viewers.
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie1-1/+9
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2-61/+88
* prim edges due to camera lag
2013-01-07 also exclude landUbitUmarov1-3/+3