aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-06-07*Added support to change most of a parcel's settings and flags (from the ↵mingchen5-13/+66
about land box) *Added the rest of the member variables relating to parcels in the ParcelData class
2007-06-06If this is what it takes, then finemingchen8-117/+113
*Adding every .build and .csproj to get ccnet working (hopefully)
2007-06-06*Fixing CCNet: Second Attemptmingchen1-0/+52
2007-06-06*Fixed Parcel backup in databased (finished fixing core parcel functions)mingchen1-2/+2
2007-06-06*Added new commands ('backup','show parcels','reset parcels')mingchen10-73/+206
*Added parcel join support *Made parcel saving and loading much more efficient *Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server) *Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
2007-06-06Changes:mingchen7-79/+140
*Added support for Subdivision (use master avatar to login to try out) *Added Parcel Border support *Enabled user account storage, but only when a new account is created Bug Fixes: *Fixed crash on startup while in sandbox when "Setting up master avatar" *Fixed most core functions in ParcelManager and Parcel that where broken *Fixed Parcel saving to database Known Issues: *Dividing parcel fails in viewer (gives an error about needing 2 parcels)
2007-06-05Unhippos!Adam Frisby1-5/+0
2007-06-05Hippos!Adam Frisby1-0/+5
2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby82-102/+1823
2007-06-05* "We are" message is now a status text message.Adam Frisby1-1/+1
2007-06-05* More assorted console cleaningAdam Frisby3-14/+7
2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby23-174/+184
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05* Removing dead commentsAdam Frisby12-34/+1
2007-06-05* Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2-0/+7
underground if you have terrain of reasonable height.
2007-06-05*Cleaned up Configuration Setup questionsmingchen3-33/+88
*Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
2007-06-04Fixed loading of Animations from XML filemingchen1-4/+7
*Still crashes the client. HelP!
2007-06-04Parcel Manager Changes:mingchen8-236/+356
*Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
2007-06-04Small bugfix.Adam Frisby1-1/+1
2007-06-04Prebuild and stuffAdam Frisby26-1903/+1904
2007-06-04* Loading animations from XML file nowAdam Frisby1-0/+16
2007-06-04Added support for bitmap and image loading to libterrain, use "terrain load ↵Adam Frisby1-1/+23
img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
2007-06-03* Removed more referencesAdam Frisby1-4/+4
2007-06-03* Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby1-135/+0
to fully remove.
2007-06-03(Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen1-0/+658
needed
2007-06-03Added Basic Parcel Supportmingchen9-407/+500
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-06-02* Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby2-3/+3
coordinates than the rest of the graphics community! =p)
2007-06-02* Some commenting on asset server (needs completing)Adam Frisby1-0/+2
* Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
2007-05-30* Raised "MTU" factor in world map handlingAdam Frisby2-14/+14
* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
2007-05-30* Switched from ASCII encoding to llRetardedEncoding.Adam Frisby1-1/+1
2007-05-30* World map! Yay!Adam Frisby1-1/+3
* Using ASCII encoding for text not UTF8 encoding (causes the client to burp) * Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
2007-05-30* Bugfixes. Still not appearing correctly however.Adam Frisby1-3/+3
2007-05-30* May have fixed issues with the world map.Adam Frisby2-23/+37
2007-05-30Rebuilt the build filesgareth26-2268/+2268
Added some more prompts and stuff to ServiceManager
2007-05-29attempt twoMW1-1/+2
2007-05-29Hopefully fixed Culture decimal problemMW1-1/+2
2007-05-29* Rebuilt PrebuildAdam Frisby13-654/+654
* Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
2007-05-27FIXED THE TRUNK!gareth13-654/+654
2007-05-27* Fixed dumb mistake with terrain default loading.Adam Frisby1-0/+8
2007-05-27* Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby1-1/+19
the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
2007-05-27* Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby3-33/+39
than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
2007-05-27* Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby3-3/+61
to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
2007-05-27* Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby1-1/+8
to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
2007-05-26* Added support for 13 Channel .RAW files. Untested but should work fine ↵Adam Frisby1-1/+31
(fairly simple).
2007-05-26* Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby1-5/+1
recieved. Terrain is always updated every Backup() call anyway.
2007-05-26* Fixed world map image generator. Has to be run manually right now, but ↵Adam Frisby1-2/+2
automatic generation is on the cards.
2007-05-25First part of border crossing fix.MW7-84/+131
2007-05-24All back and no one suspected a thing.MW2-8/+9
2007-05-24* re-prebuiltlbsa7113-157/+0
* deleted all those *.user - ignore them next time!
2007-05-24Starts to readd the changes from revisions 768,769 and 770 before Adam ↵MW1-32/+39
notices they got lost in the restructuring.
2007-05-24Stage 2: GridServices build files should be fixed now, Someone will need to ↵MW1-1/+1
test it under nant, and the releng scripts might need updating as we now have two solutions. Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.