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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2019-04-02
change avatars sending point
UbitUmarov
1
-8
/
+10
2019-04-02
another test....
UbitUmarov
1
-7
/
+34
2019-04-02
another test....
UbitUmarov
1
-0
/
+9
2019-04-02
make tests happy again; try to speedup crossings
UbitUmarov
2
-10
/
+37
2019-04-02
change the point where child regions are closed/opened
UbitUmarov
1
-77
/
+83
2019-04-02
add extra delay before sending initial data
UbitUmarov
1
-6
/
+12
2019-04-02
minor cleanup on mesh decompress code
UbitUmarov
3
-42
/
+19
2019-04-01
mantis 8509: replace mesh gzip decompress
UbitUmarov
1
-15
/
+15
2019-04-01
Yengine: try fix changing scripts running state if the have long events
UbitUmarov
4
-23
/
+96
2019-04-01
still issues on fast hg tps
UbitUmarov
1
-2
/
+6
2019-04-01
change avatar arrival at hg destination handling
UbitUmarov
1
-2
/
+5
2019-04-01
fix tp set callback log message
UbitUmarov
1
-1
/
+1
2019-04-01
Yengine: clear events queue on reset. Also keep clearing all on state change....
UbitUmarov
1
-2
/
+7
2019-03-31
rez npcs attachments async again
UbitUmarov
1
-1
/
+11
2019-03-31
Yengine attachment drop, do set attachment ready event
UbitUmarov
1
-0
/
+1
2019-03-31
oops RegionHandShakeReply is not reentrant
UbitUmarov
1
-0
/
+1
2019-03-31
remove a potencially dang. lock
UbitUmarov
1
-1
/
+1
2019-03-31
a few more changes on initial data sending
UbitUmarov
1
-98
/
+40
2019-03-31
do clear MOAP on remove
UbitUmarov
1
-6
/
+35
2019-03-31
fix osSet/GetPrimitiveParams threat level
UbitUmarov
1
-2
/
+2
2019-03-30
missing file
UbitUmarov
1
-1
/
+1
2019-03-30
make 2 tests happy again
UbitUmarov
1
-4
/
+4
2019-03-30
a few more changes on initial objects send
UbitUmarov
8
-193
/
+119
2019-03-28
Yengine: fix scripts resume on attachments drop
UbitUmarov
1
-1
/
+2
2019-03-28
mantis 8508: ignore llAttachToAvatar if already attached
UbitUmarov
1
-0
/
+4
2019-03-28
changes on teleports v7
UbitUmarov
3
-93
/
+84
2019-03-27
try another way
UbitUmarov
3
-2
/
+6
2019-03-27
timming issues on fast tp back to same region on new code
UbitUmarov
1
-0
/
+9
2019-03-27
timming issues on fast tp back to same region on new code
UbitUmarov
2
-4
/
+6
2019-03-25
we should be able to zeroencode compressedupdates
UbitUmarov
1
-31
/
+425
2019-03-24
some more changes on objects sending
UbitUmarov
3
-86
/
+28
2019-03-24
mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes nu...
UbitUmarov
2
-22
/
+24
2019-03-24
compact the trivial te case, a more complete one may be needed even beening h...
UbitUmarov
2
-7
/
+21
2019-03-23
mantis 8506: parse highlod mesh and compare its number of prim faces to the n...
UbitUmarov
1
-6
/
+29
2019-03-23
fix particles encoding on compressedupdate
UbitUmarov
1
-4
/
+22
2019-03-23
a bit more suicidal...
UbitUmarov
2
-17
/
+21
2019-03-23
pesty warning
UbitUmarov
1
-1
/
+0
2019-03-23
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
12
-315
/
+499
2019-03-21
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
1
-1
/
+1
2019-03-21
add some code for compressed updates, but disabled, since more changes are ne...
UbitUmarov
2
-54
/
+363
2019-03-21
do send flag PrimFlags.InventoryEmpty
UbitUmarov
1
-1
/
+4
2019-03-20
missing file
UbitUmarov
1
-59
/
+27
2019-03-20
RegionHandshake IS critical llupd protocol not to be done by odd modules
UbitUmarov
7
-16
/
+15
2019-03-20
lludp direct encode RegionHandshake
UbitUmarov
1
-113
/
+167
2019-03-19
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
2
-11
/
+59
2019-03-19
prevent spurius acceleration values
UbitUmarov
1
-1
/
+1
2019-03-19
recover the UnAckedBytes are in KB fix
UbitUmarov
1
-1
/
+2
2019-03-19
try to avoid some useless full object updates
UbitUmarov
1
-5
/
+13
2019-03-19
lludp ObjectAnimation encoding
UbitUmarov
1
-9
/
+29
2019-03-19
lludp SimStats encoding
UbitUmarov
1
-13
/
+38
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