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2017-08-14BulletSim: remove chatty debug message.Robert Adams1-2/+2
2017-08-14BUlletSim: return better terrain height inRobert Adams1-4/+20
BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
2017-08-14Revert "Let's try giving Common a default constructor instead of the workaround"Diva Canto3-4/+13
This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c.
2017-08-14Let's try giving Common a default constructor instead of the workaroundDiva Canto3-13/+4
2017-08-14This is the correct work around. Jenkins is confuzzled.Diva Canto2-4/+4
2017-08-14Strengthen the tests for the possibility that SetUpFixture does not run in ↵Diva Canto2-0/+13
the beginning.
2017-08-14Comment to trigger jenkinsDiva Canto1-0/+1
2017-08-14Another comment for testing jenkinsDiva Canto1-0/+1
2017-08-14Added comment just to trigger jenkinsDiva Canto1-0/+1
2017-08-13jenkins tests still don't set scene.IsRunningUbitUmarov1-2/+2
2017-08-13change locking on sop updatesUbitUmarov2-169/+186
2017-08-03avoid a null refUbitUmarov1-3/+4
2017-08-03add a few locksUbitUmarov1-8/+16
2017-08-02Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov1-1/+1
2017-07-30Corrected index number in ErrorFormat based Exception messageKevin Cozens1-1/+1
2017-07-29mantis 8222UbitUmarov1-1/+1
2017-07-28fix typoUbitUmarov1-3/+3
2017-07-28partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov3-58/+99
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
2017-07-27mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov1-1/+1
stated on ini files.
2017-07-26 display remaining pass time in hours, mins or seconds acording to valueUbitUmarov1-1/+9
2017-07-26 change buypass insuficent funds to make clear that its on that region money ↵UbitUmarov1-2/+3
system (buypass now uses the new MoveMoney)
2017-07-26 add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov3-6/+15
MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-26add comments to make that more clearUbitUmarov2-0/+2
2017-07-26do not allow setting land passes on group owned land, because currently we ↵UbitUmarov1-1/+1
cant give money to the group
2017-07-26only allow pass renovation on the last quarter of parcel pass time. go back ↵UbitUmarov1-5/+8
to MoneyMove charging method
2017-07-26avoid leasing issues on lsl_list on domain crossings. This will make their ↵UbitUmarov1-1/+1
use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance
2017-07-25lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov1-1/+5
2017-07-25add a few more...UbitUmarov1-2/+11
2017-07-25add missing session ID verificationUbitUmarov1-0/+3
2017-07-25fix lsl group role powers to change parcel passesUbitUmarov1-2/+2
2017-07-25allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov1-9/+9
2017-07-25Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵UbitUmarov1-1/+7
now. (the pass already expired with kick action)
2017-07-25add first code to process parcel buy pass. Still testing, and still no kick ↵UbitUmarov1-1/+89
on expire ( does expire on entry )
2017-07-24only hide parcel info from banned avatarsUbitUmarov1-1/+1
2017-07-23mantis 8212 fix sqlite parameter prefixingUbitUmarov1-1/+1
2017-07-23add a rudimentary version control to ubOde meshs cacheUbitUmarov1-90/+90
2017-07-22mantis 8212 do use defined sqlite connectionUbitUmarov1-7/+1
2017-07-22ubOde: let small spheres still be spheresUbitUmarov1-1/+1
2017-07-22ubOde: remove some dead codeUbitUmarov1-84/+1
2017-07-22ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov2-13/+25
dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
2017-07-22ubOde remove ols pseudo convex for sculptsUbitUmarov1-10/+1
2017-07-21shape convex should not trigger complex cost (LI) aloneUbitUmarov1-1/+1
2017-07-21ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov1-18/+115
experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
2017-07-18fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov1-14/+17
position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
2017-07-17KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov1-13/+25
Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
2017-07-16fix placement of xml ReadEndElement()UbitUmarov1-2/+1
2017-07-16test scenes do not set IsRunningUbitUmarov1-3/+0
2017-07-16store kfm on inventory. this may still be a bit confusing on rezUbitUmarov5-11/+42
2017-07-16ode does not like null refsUbitUmarov1-1/+2
2017-07-16don't start moving KFM things on region start that where stopped on last ↵UbitUmarov1-2/+2
shutdown