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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2019-01-31
cosmetics
UbitUmarov
5
-108
/
+96
2019-01-31
cosmetics
UbitUmarov
1
-49
/
+18
2019-01-31
do update physics script events on link ( this does need another cleanup one day
UbitUmarov
1
-0
/
+3
2019-01-30
mantis 6702: fix collisions lldetectedlinknumber also on Yengine
UbitUmarov
3
-12
/
+10
2019-01-30
oops that went bad on linux, reverting
UbitUmarov
1
-1
/
+1
2019-01-30
change GetDrawStringSize so result better matchs rendering size
UbitUmarov
1
-2
/
+1
2019-01-30
a few changes to last commits
UbitUmarov
1
-9
/
+15
2019-01-29
actually .. do take the trim out
UbitUmarov
1
-1
/
+0
2019-01-29
try to not lose start and end spaces in osDrawText
UbitUmarov
1
-1
/
+4
2019-01-29
cosmetics
UbitUmarov
3
-22
/
+34
2019-01-29
change encoding few event cap messages
UbitUmarov
1
-124
/
+89
2019-01-29
ubode replace a locklessqueue by .net concurrentqueue
UbitUmarov
2
-116
/
+80
2019-01-28
mantis 8457: ok ok shutup the warning
UbitUmarov
1
-1
/
+1
2019-01-28
add a try catch on HandleMapItemRequest
UbitUmarov
1
-2
/
+9
2019-01-28
change encoding of event cap messages
UbitUmarov
2
-318
/
+216
2019-01-28
forgotten locks on ubode
UbitUmarov
1
-34
/
+37
2019-01-28
change encoding of a another event cap message
UbitUmarov
2
-178
/
+81
2019-01-26
change encoding of a few event caps messages
UbitUmarov
5
-192
/
+297
2019-01-25
ok i said all ( lie )
UbitUmarov
1
-7
/
+19
2019-01-25
ok take the all change
UbitUmarov
2
-19
/
+15
2019-01-25
script mono is meaningless for us
UbitUmarov
6
-12
/
+9
2019-01-25
some sop cleanup
UbitUmarov
1
-30
/
+31
2019-01-25
cleanup
UbitUmarov
1
-119
/
+31
2019-01-25
changes on sog boundingbox and other cleanup
UbitUmarov
2
-333
/
+199
2019-01-25
cleanup dead code
UbitUmarov
1
-46
/
+47
2019-01-25
mess around with prioritizer
UbitUmarov
3
-136
/
+95
2019-01-25
a few changes on priority queues and their heap
UbitUmarov
2
-52
/
+45
2019-01-25
Ooops fix bad locking
UbitUmarov
1
-69
/
+60
2019-01-25
change threads confusing names
UbitUmarov
2
-6
/
+2
2019-01-21
fix a bad c&p
UbitUmarov
1
-4
/
+4
2019-01-21
disable tests that now fail bc a scenegraph is now needed to find prims by lo...
UbitUmarov
1
-3
/
+10
2019-01-21
oops
UbitUmarov
1
-3
/
+0
2019-01-21
give up on Lazy<T>
UbitUmarov
3
-59
/
+67
2019-01-21
some cleanup
UbitUmarov
3
-111
/
+27
2019-01-21
well.. put the ode locks back, for now
UbitUmarov
2
-29
/
+39
2019-01-21
change float to byte rounding
UbitUmarov
1
-44
/
+88
2019-01-21
another missing file
UbitUmarov
1
-2
/
+7
2019-01-21
another missing file
UbitUmarov
1
-5
/
+4
2019-01-21
missing file
UbitUmarov
1
-1
/
+1
2019-01-21
remove terraindata abstraction layer, since we only have heightmap type
UbitUmarov
13
-196
/
+125
2019-01-21
this looks more like ubode
UbitUmarov
1
-8
/
+3
2019-01-21
ubode try remove a legacy lock, that is nasty
UbitUmarov
2
-4
/
+6
2019-01-20
cosmetics on terrain patchs
UbitUmarov
12
-623
/
+586
2019-01-20
cosmetics
UbitUmarov
2
-33
/
+41
2019-01-20
cosmetics
UbitUmarov
1
-16
/
+10
2019-01-19
reduce some delay on shutdown
UbitUmarov
1
-2
/
+1
2019-01-19
mantis 8458: don't forget prims on search map on link/unlink
UbitUmarov
1
-6
/
+8
2019-01-19
a few more changes to tp home
UbitUmarov
2
-41
/
+71
2019-01-18
a few changes to tp home
UbitUmarov
3
-69
/
+128
2019-01-18
fix HG tp detection
UbitUmarov
1
-62
/
+54
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