| Commit message (Expand) | Author | Files | Lines |
2012-04-27 | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped... | UbitUmarov | 1 | -0/+22 |
2012-04-26 | revert last add commit | UbitUmarov | 1 | -2/+3 |
2012-04-26 | add wearable type PHYSICS | UbitUmarov | 1 | -6/+13 |
2012-04-26 | Help big boobies to dance (avatar visualParams). May not persist and need mor... | UbitUmarov | 4 | -17/+41 |
2012-04-25 | set PIDHoverTau and not PIDTau since all physics need that | UbitUmarov | 1 | -5/+7 |
2012-04-24 | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2 | -11/+42 |
2012-04-24 | SOG bug fix in UI object changes | UbitUmarov | 1 | -11/+20 |
2012-04-24 | fix animations if sited in ground also | UbitUmarov | 1 | -1/+1 |
2012-04-24 | let objects/avas push avas | UbitUmarov | 1 | -2/+1 |
2012-04-24 | "save the catgirls" | UbitUmarov | 2 | -18/+13 |
2012-04-24 | display heatbeat sleep time in stats. This may not be good for general use, ... | UbitUmarov | 1 | -0/+5 |
2012-04-24 | fix Simulation time report | UbitUmarov | 1 | -0/+7 |
2012-04-24 | some reduction on time resolution efects on spare time report | UbitUmarov | 1 | -4/+8 |
2012-04-24 | *testing* changed stats time reports to be per reported frame and not acumul... | UbitUmarov | 1 | -11/+64 |
2012-04-23 | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2 | -21/+34 |
2012-04-23 | ubitODE - several changes... | UbitUmarov | 3 | -431/+379 |
2012-04-22 | fix a bug i added fixing another.... | UbitUmarov | 1 | -2/+5 |
2012-04-21 | ubitODE: - don't try to hover underground unless volumedetector (that doesn't... | UbitUmarov | 1 | -47/+93 |
2012-04-20 | changed seletion code. SOP now knows about parts selection. UI actions are se... | UbitUmarov | 3 | -24/+104 |
2012-04-20 | ubitODE: - Change triangles used in terrain height estimation | UbitUmarov | 1 | -11/+28 |
2012-04-20 | ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef... | UbitUmarov | 1 | -6/+14 |
2012-04-19 | changed - VolumeDetect and phantom setting interaction. Script VD(true) forc... | UbitUmarov | 2 | -13/+40 |
2012-04-18 | Allow setting a specific target velocity on TeleportWithMomentum | Melanie | 1 | -1/+11 |
2012-04-18 | Allow scripts in attachments owned by the NPC to control the NPC | Melanie | 1 | -1/+7 |
2012-04-18 | ubitODE still retouching character pid | UbitUmarov | 1 | -2/+2 |
2012-04-18 | ubitODE - retouch character PIDs | UbitUmarov | 1 | -4/+4 |
2012-04-17 | Prevent objects rezzed in sim from being seen as attachments and becoming une... | Melanie | 2 | -0/+8 |
2012-04-17 | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate... | UbitUmarov | 1 | -78/+46 |
2012-04-17 | ubitODE: - character managed ode was only getting position etc from unmanaged... | UbitUmarov | 2 | -119/+48 |
2012-04-17 | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ... | UbitUmarov | 2 | -6/+7 |
2012-04-17 | ubitODE: bug fix let avatars colide with volume detectors | UbitUmarov | 1 | -0/+1 |
2012-04-16 | fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba... | UbitUmarov | 1 | -2/+23 |
2012-04-16 | ubitODE: - fix remove characters from default raycasts filters as older code ... | UbitUmarov | 2 | -8/+16 |
2012-04-16 | chODE: if character velocity > 50m/s apply breaks. In free fall this will giv... | UbitUmarov | 1 | -1/+10 |
2012-04-16 | chODE bug fix | UbitUmarov | 1 | -7/+9 |
2012-04-16 | Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ... | UbitUmarov | 1 | -22/+86 |
2012-04-16 | added suport funtions for ubitODE raycastFiltered | UbitUmarov | 1 | -0/+13 |
2012-04-16 | Downgrade an error log message to info because there is nothing we can do if | Melanie | 2 | -2/+2 |
2012-04-16 | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl... | UbitUmarov | 7 | -729/+983 |
2012-04-14 | Use chode character actor.SetMomentum() to force full restore Velocity in sce... | UbitUmarov | 2 | -2/+22 |
2012-04-13 | Use presence absolute position to request raycast to camera. Used m_pos maybe... | UbitUmarov | 1 | -3/+11 |
2012-04-13 | don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea... | UbitUmarov | 1 | -2/+3 |
2012-04-09 | make llGetGeometricCenter() work as in current SL. Now this is not real geom ... | UbitUmarov | 2 | -10/+49 |
2012-04-09 | chODE and ubitODE always return prim mass (they where returning object mass o... | UbitUmarov | 4 | -69/+315 |
2012-04-09 | llGetMass and llGetObjectMass (and push estimation) always use object mass a... | UbitUmarov | 3 | -9/+30 |
2012-04-09 | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop.... | UbitUmarov | 1 | -263/+147 |
2012-04-08 | Fix a LSL merge artefact | Melanie | 1 | -10/+2 |
2012-04-06 | Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc... | Diva Canto | 4 | -150/+208 |
2012-04-07 | Rather than having a FromFolderID property on every single prim and only ever... | Justin Clark-Casey (justincc) | 4 | -10/+19 |
2012-04-07 | Store FromItemID for attachments once on SOG instead of on every SOP and only... | Justin Clark-Casey (justincc) | 8 | -34/+29 |