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2012-03-23fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2-6/+6
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵Justin Clark-Casey (justincc)1-0/+17
[Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false.
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The ↵Justin Clark-Casey (justincc)1-14/+77
maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23Make anims way more snappy. Decouple SP animation handling from physics frameMelanie1-14/+29
time.
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵Justin Clark-Casey (justincc)1-17/+20
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵Justin Clark-Casey (justincc)2-25/+26
Comment out more effectively unused old heartbeat code.
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵Justin Clark-Casey (justincc)1-2/+2
m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-22RegionReady loggingBlueWall1-10/+5
Some maintenance to clean up logging messages
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
This was not implemented before the recent changes but should be at some point.
2012-03-22Comment out login parameters debug output accidentally included with c4b2d24Justin Clark-Casey (justincc)1-11/+13
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ↵Justin Clark-Casey (justincc)1-6/+6
with c4b2d24
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵Justin Clark-Casey (justincc)1-11/+8
MoveTaskInventoryItem()
2012-03-22Fix llGiveInventory() so that it checks the destination part for ↵Justin Clark-Casey (justincc)2-6/+63
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case.
2012-03-22Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)7-7/+146
owned by the same user.
2012-03-22HG Friends: don't notify if the server isn't there.Diva Canto1-7/+10
2012-03-22Fix merge issue from coreMelanie1-1/+1
2012-03-22Change a false false to be truly true - or is this statement false?Melanie1-1/+1
Fixes perms boo-boo
2012-03-22Rework Diva's patch to simplify itMelanie3-16/+30
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie4-88/+6
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto4-6/+88
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)4-9/+9
clarity since non-default animations are handled completely separately from this class
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)10-99/+85
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21Revert "Stop messing order of updates, destroing the defined order of the ↵Melanie1-8/+3
selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out." This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220.
2012-03-21Stop messing order of updates, destroing the defined order of the selected ↵UbitUmarov1-3/+8
priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.
2012-03-21minor cleanUbitUmarov1-27/+24
2012-03-21Updated the UserAccountsClient a little bit, plus some more sanity checks on ↵Diva Canto2-22/+53
the service connector.
2012-03-21HG Friends: reroute the status notifications to the HGFriends service, so ↵Diva Canto9-8/+248
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
2012-03-21HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵Diva Canto3-20/+58
we can better manage this traffic.
2012-03-21 fix a bad reset of shapetype on pbshape change, added missing ↵UbitUmarov1-7/+10
checksculpload ( to reload mesh on change )
2012-03-21Removed extraneous debug messageDiva Canto1-1/+0
2012-03-21Removed extraneous debug messageDiva Canto1-3/+0
2012-03-21 missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov1-4/+9
may colide with how meshs and sculpts are loaded. This needs a good revision..
2012-03-21 shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2-34/+46
2012-03-20Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto1-16/+23
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2-3727/+3750
2012-03-21If "debug scene updates true" then print out to log when a garbage ↵Justin Clark-Casey (justincc)2-0/+65
collection occurs.
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov5-5/+57
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵Justin Clark-Casey (justincc)1-10/+32
when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false"
2012-03-21add convex state to mesh key, so a change is detected.UbitUmarov2-1/+9
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport ↵Justin Clark-Casey (justincc)3-18/+6
true|false" command
2012-03-21Replace "scene debug true false true" console command with "scene debug ↵Justin Clark-Casey (justincc)3-37/+45
scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21Refix the fixed fix!Melanie1-2037/+2037
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-20Fixed borkness with previous merge.Diva Canto1-16/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7