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2018-04-06.. and yes i forgot a file.. again :(UbitUmarov1-1/+0
2018-04-06remove GCnotify(). It is wrong in many ways and has no use. GC now does ↵UbitUmarov1-62/+0
provide more correct ways of getting warning of when its about to happen, but writing to a log file on that is NOT something to do.
2018-04-04fix the comment about return value of osAngleBetween() its 0 to PIUbitUmarov1-2/+2
2018-04-03add auxiliar functions float osVecMagSquare(a), float osVecDistSquare(vector ↵UbitUmarov4-0/+60
a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits)
2018-04-01try fix gitUbitUmarov1-0/+40
2018-04-01 coment out a debug lineUbitUmarov1-1/+1
2018-04-01 several changes to materials, add llSet*PrimtiveParams*() support for them. ↵UbitUmarov3-335/+951
They may be very broken now :(
2018-03-28mantis8309 add extra try{}catchUbitUmarov1-4/+11
2018-03-27fix previus commit with the right source file :(UbitUmarov1-1/+4
2018-03-27mantis8307: avoid a null refUbitUmarov1-1/+0
2018-03-19Fixed a typoKevin Cozens1-1/+1
2018-03-10comment out some debug messages visible on SOP CompleteMovementUbitUmarov2-21/+23
2018-03-10mantis 7885: robust asset services have no cache and only accept a asset ID ↵UbitUmarov1-68/+31
that is a uuid, so regions hack to cache several image formats is not possible. Robut GetTexture is very heavy unless image format is the default (j2k mime type x-j2k), since with no cache image convertions is performed on every request. Adicionally it does expose all textures if the tcp port is public. Avoid using it.
2018-03-09Yengine: only retry compile if there was a object file in cache with wrong ↵UbitUmarov4-18/+6
version or signature
2018-03-09remove a unnecessay file checkUbitUmarov1-2/+1
2018-03-09Yengine temp file delete was still bad in case of script errorsUbitUmarov3-51/+53
2018-03-05change SampleMoneyModule intialization, make it look for economymodule ↵UbitUmarov1-36/+46
setting both in startup and economy sections; change some default settings to no cost values, since that is our default
2018-03-05fix some LSL functions to return type Key as they should and not stringUbitUmarov3-39/+39
2018-03-05 make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov2-45/+73
unnecessary calls to it on LSL api
2018-03-04Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06411-9/+1
it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
2018-02-25Yengine: change filename extentions on scripts state (better delete contents ↵UbitUmarov6-376/+374
of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
2018-02-25Y(xmr)engine cosmetics...UbitUmarov19-3776/+2058
2018-02-23Yengine replace xmr by yeng on console comandsUbitUmarov2-19/+19
2018-02-23rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov53-32086/+36949
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
2018-02-22 a few more changes on tortured prims number of sides/facesUbitUmarov1-53/+68
2018-02-21 fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov1-4/+4
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+3
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+6
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-11Oops... don't leave script source out of compilation in same casesUbitUmarov1-2/+5
2018-02-07try to fix xmr on multiregions per instance. Ugly spargetti ...; remove ↵UbitUmarov8-435/+332
fixes for 2 llparcel functions that should not be needed; remove xmr own API, it has no business having one.
2018-02-07some more code from mrieker for system threads, give up of all the other ↵UbitUmarov7-1383/+872
mono dependent theading models only availble for linux (and possible not all platforms). This only has impact on micro-threading switching, and this only happens on long events and only every 60ms, aditionally we do remove a totally extra set of threads (that could grow in a uncontroled way on win) and their hanshake with main ones. This may of course be even more broken now :P
2018-02-05add mrieker fresh optimization on heap trackerUbitUmarov5-62/+151
2018-02-04mantis 8287: applied modified patch by hand, thx watcher64UbitUmarov1-0/+2
2018-02-03some new code got in ahead of its timeUbitUmarov1-2/+4
2018-02-03pesty warningsUbitUmarov2-15/+24
2018-02-03just DIE damm thread (recent monos issue)UbitUmarov2-12/+23
2018-02-03XMR: there is no need for a slice thread, it also causes timing issues; ↵UbitUmarov6-237/+353
BelowNormal mb 2 Below on win; cosmetics
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov39-13/+41913
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.
2018-02-02do not timeout floatsam assets caching threadUbitUmarov1-2/+2
2018-02-02let ossl have its own config sectionUbitUmarov1-5/+10
2018-02-01remove a duplicated fieldUbitUmarov1-1/+0
2018-01-31remove cap FetchLib2 suport codeUbitUmarov2-139/+0
2018-01-30keepalive is defaultUbitUmarov3-5/+0
2018-01-30add missing folders versionUbitUmarov2-0/+2
2018-01-30a few more changes on inventory library and inv fetchUbitUmarov4-80/+50
2018-01-27a few more changes on inventory library and inv fetchUbitUmarov3-61/+76
2018-01-27add a few more encoding to LLSDxmlEncode.. (W or S ?)UbitUmarov2-1/+224
2018-01-27add Cap_FetchLib2 note that this is still local to regions, not using grid ↵UbitUmarov6-20/+227
as it possible should, but this needs more work, and issue with HG older grids/regions
2018-01-26Let MrOpenSim have simple hardcoded profileUbitUmarov1-0/+27
2018-01-26Robust: allow Library assets to override old ones, so they can be updated ↵UbitUmarov3-3/+5
easily from the xml files keeping same id (left FSAssets out)