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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2016-08-25
first step changing Object Select code
UbitUmarov
3
-108
/
+62
2016-08-25
fix missing PhysicsProprieties sending on Object select. This is a temporary...
UbitUmarov
1
-24
/
+1
2016-08-25
put back the console comand i remove since it is not a repetion
UbitUmarov
1
-0
/
+7
2016-08-25
why did u used RunInThread? change to RunInThreadPool
UbitUmarov
1
-1
/
+1
2016-08-24
respect landpoint Z position also on the ugly LandingPointBehavior_OS option...
UbitUmarov
1
-0
/
+1
2016-08-24
do similar changes to unused checksManager
UbitUmarov
2
-27
/
+21
2016-08-24
remove redundate console comand add, change stat deregister
UbitUmarov
1
-22
/
+14
2016-08-24
reduce unnecessary allocation of new items
UbitUmarov
1
-13
/
+9
2016-08-24
dont request a workjob if we can see there is nothing to do
UbitUmarov
1
-12
/
+18
2016-08-24
fix the conditions to do parcel objects autoreturn
UbitUmarov
1
-7
/
+8
2016-08-24
minor change on warp3d lib
UbitUmarov
1
-3
/
+1
2016-08-24
potencial null ref
UbitUmarov
1
-0
/
+3
2016-08-24
potencial null ref
UbitUmarov
1
-15
/
+15
2016-08-24
potencial null ref
UbitUmarov
1
-40
/
+36
2016-08-24
potencial null ref
UbitUmarov
1
-2
/
+3
2016-08-24
potencial null ref
UbitUmarov
1
-3
/
+5
2016-08-24
estate handleTerrainRequest memory leaks
UbitUmarov
1
-6
/
+15
2016-08-24
DynamicTextureModule memory leaks
UbitUmarov
1
-28
/
+35
2016-08-24
fix a use of string Trim()
UbitUmarov
1
-1
/
+1
2016-08-24
remove some dead code
UbitUmarov
1
-9
/
+0
2016-08-24
use known name a group ejetee if its local client
UbitUmarov
1
-13
/
+10
2016-08-23
change odd condition on groupsV2 add to role
UbitUmarov
1
-1
/
+1
2016-08-23
coment some debug messages
UbitUmarov
4
-7
/
+7
2016-08-23
replace warp3D.dll by a newer modified version. (only minor testing done :(
UbitUmarov
2
-106
/
+56
2016-08-22
change strange rotation in legacy MapImageModule (untested)
UbitUmarov
1
-4
/
+4
2016-08-22
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
5
-40
/
+34
2016-08-22
try to make mono happy
UbitUmarov
1
-3
/
+3
2016-08-22
workaround potencial memory leak
UbitUmarov
1
-1
/
+3
2016-08-22
workaround potencial memory leak
UbitUmarov
1
-0
/
+4
2016-08-22
locking issue
UbitUmarov
1
-4
/
+5
2016-08-22
minor locking issue
UbitUmarov
1
-11
/
+11
2016-08-22
remove unnecessary lock
UbitUmarov
1
-31
/
+21
2016-08-22
locking issue
UbitUmarov
1
-2
/
+2
2016-08-22
minor locking issue
UbitUmarov
1
-13
/
+3
2016-08-22
locking issue
UbitUmarov
1
-18
/
+18
2016-08-22
minor locking issue
UbitUmarov
1
-2
/
+2
2016-08-22
workaround potencial memory leak
UbitUmarov
1
-0
/
+2
2016-08-22
workaround potencial memory leak
UbitUmarov
1
-2
/
+2
2016-08-22
workaround potencial memory leaks
UbitUmarov
3
-61
/
+66
2016-08-22
workaround potencial memory leak
UbitUmarov
3
-36
/
+43
2016-08-22
workaround potencial memory leaks
UbitUmarov
7
-50
/
+32
2016-08-22
(re)fix avatar standup from a child prim on object delete
UbitUmarov
1
-1
/
+1
2016-08-21
add a missing lock()
UbitUmarov
1
-1
/
+2
2016-08-21
put back the dangerous resp.ReuseContext = true option, that for some odd re...
UbitUmarov
1
-2
/
+2
2016-08-21
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...
UbitUmarov
3
-7
/
+19
2016-08-21
in HGAssetBroker do cache all if asset id changed
UbitUmarov
1
-5
/
+7
2016-08-21
partially apply patch in mantis 8002
UbitUmarov
1
-3
/
+9
2016-08-21
limit the scan of terrain EnforceEstateLimits to the area changed.
UbitUmarov
1
-2
/
+23
2016-08-21
fix llSetText utf8 string size cliping
UbitUmarov
1
-12
/
+2
2016-08-21
fix terrain BMP image format on SaveStream mantis: 8001
UbitUmarov
1
-1
/
+1
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