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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2019-03-30
missing file
UbitUmarov
1
-1
/
+1
2019-03-30
make 2 tests happy again
UbitUmarov
1
-4
/
+4
2019-03-30
a few more changes on initial objects send
UbitUmarov
8
-193
/
+119
2019-03-28
Yengine: fix scripts resume on attachments drop
UbitUmarov
1
-1
/
+2
2019-03-28
mantis 8508: ignore llAttachToAvatar if already attached
UbitUmarov
1
-0
/
+4
2019-03-28
changes on teleports v7
UbitUmarov
3
-93
/
+84
2019-03-27
try another way
UbitUmarov
3
-2
/
+6
2019-03-27
timming issues on fast tp back to same region on new code
UbitUmarov
1
-0
/
+9
2019-03-27
timming issues on fast tp back to same region on new code
UbitUmarov
2
-4
/
+6
2019-03-25
we should be able to zeroencode compressedupdates
UbitUmarov
1
-31
/
+425
2019-03-24
some more changes on objects sending
UbitUmarov
3
-86
/
+28
2019-03-24
mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes nu...
UbitUmarov
2
-22
/
+24
2019-03-24
compact the trivial te case, a more complete one may be needed even beening h...
UbitUmarov
2
-7
/
+21
2019-03-23
mantis 8506: parse highlod mesh and compare its number of prim faces to the n...
UbitUmarov
1
-6
/
+29
2019-03-23
fix particles encoding on compressedupdate
UbitUmarov
1
-4
/
+22
2019-03-23
a bit more suicidal...
UbitUmarov
2
-17
/
+21
2019-03-23
pesty warning
UbitUmarov
1
-1
/
+0
2019-03-23
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
12
-315
/
+499
2019-03-21
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
1
-1
/
+1
2019-03-21
add some code for compressed updates, but disabled, since more changes are ne...
UbitUmarov
2
-54
/
+363
2019-03-21
do send flag PrimFlags.InventoryEmpty
UbitUmarov
1
-1
/
+4
2019-03-20
missing file
UbitUmarov
1
-59
/
+27
2019-03-20
RegionHandshake IS critical llupd protocol not to be done by odd modules
UbitUmarov
7
-16
/
+15
2019-03-20
lludp direct encode RegionHandshake
UbitUmarov
1
-113
/
+167
2019-03-19
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
2
-11
/
+59
2019-03-19
prevent spurius acceleration values
UbitUmarov
1
-1
/
+1
2019-03-19
recover the UnAckedBytes are in KB fix
UbitUmarov
1
-1
/
+2
2019-03-19
try to avoid some useless full object updates
UbitUmarov
1
-5
/
+13
2019-03-19
lludp ObjectAnimation encoding
UbitUmarov
1
-9
/
+29
2019-03-19
lludp SimStats encoding
UbitUmarov
1
-13
/
+38
2019-03-19
UnAckedBytes are in KB
UbitUmarov
1
-0
/
+1
2019-03-19
take the deafult on the parameter overlay
UbitUmarov
5
-5
/
+5
2019-03-19
do not send parceloverlay on crossings (may be bad, or not)
UbitUmarov
5
-10
/
+12
2019-03-19
ooops
UbitUmarov
1
-2
/
+2
2019-03-19
try save a few ns on parcel overlays
UbitUmarov
1
-85
/
+143
2019-03-19
add a few extra checks for viewers animated objects support, to avoid timming...
UbitUmarov
2
-2
/
+8
2019-03-18
lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding
UbitUmarov
1
-18
/
+73
2019-03-18
also fix the ThrottleOutPacketType
UbitUmarov
1
-8
/
+8
2019-03-18
oops
UbitUmarov
1
-2
/
+4
2019-03-18
lludp GenericMessage enconding
UbitUmarov
1
-22
/
+132
2019-03-18
lludp ImprovedInstantMessage enconding
UbitUmarov
1
-22
/
+93
2019-03-18
lludp ChatFromSimulator enconding; some simplification
UbitUmarov
2
-32
/
+87
2019-03-18
lludp AgentMovementComplete enconding
UbitUmarov
1
-28
/
+36
2019-03-17
stop sending some useless small packets
UbitUmarov
1
-4
/
+22
2019-03-17
remove redundant code
UbitUmarov
6
-30
/
+6
2019-03-17
lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck
UbitUmarov
1
-26
/
+73
2019-03-17
lludp: direct encode AvatarAppearance
UbitUmarov
1
-22
/
+39
2019-03-16
lludp: direct encode CoarseLocationUpdate
UbitUmarov
1
-25
/
+40
2019-03-16
lludp: direct encode rest of send terseupdates
UbitUmarov
1
-228
/
+23
2019-03-16
bug fix on mapblockreply; direct encode mapitemreply just because..
UbitUmarov
1
-33
/
+85
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