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2017-06-27remove osGetAgentIP() this was not a good idea to have :(UbitUmarov3-32/+2
2017-06-26dont list deleted ones, that still don't know they are goneUbitUmarov1-2/+2
2017-06-26dont list deleted ones, that still don't know they are goneUbitUmarov1-1/+2
2017-06-26add osGetNPCList()UbitUmarov3-0/+25
2017-06-26also on the actual source fileUbitUmarov1-11/+13
2017-06-26add similar restrictions to osObjectTeleport :(UbitUmarov1-2/+41
2017-06-26let osTeleport* always work on script prim ownerUbitUmarov1-17/+15
2017-06-26and add a missing bracket :)UbitUmarov1-1/+1
2017-06-26fix bad englishUbitUmarov1-1/+1
2017-06-26put back restriction that on osTeleport the target must be on land owned by t...UbitUmarov1-15/+78
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov2-67/+79
2017-06-25change Backup calls overlap control codeUbitUmarov1-27/+46
2017-06-25add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_...UbitUmarov3-11/+26
2017-06-25add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ...UbitUmarov1-0/+7
2017-06-24add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float...UbitUmarov3-16/+60
2017-06-24add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ...UbitUmarov1-1/+29
2017-06-24revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov5-97/+71
2017-06-24simplify vectorrender background drawUbitUmarov1-17/+9
2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov1-9/+16
2017-06-24add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ...UbitUmarov3-1/+15
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov4-0/+26
2017-06-24 a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov3-24/+70
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov4-15/+15
2017-06-23 do the same on OAR savesUbitUmarov1-1/+16
2017-06-23 coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2-12/+42
2017-06-23several changes to iar/oar assets error reportsUbitUmarov5-26/+33
2017-06-22 actually iar do it for iarUbitUmarov2-1/+4
2017-06-22 show the count of broken assets we now have from gather on iar/oar pre save ...UbitUmarov1-0/+3
2017-06-22 change uuidgather a bit moreUbitUmarov1-16/+32
2017-06-22 split some asset uuids gather i stages with dif possible errors, and dont le...UbitUmarov1-32/+45
2017-06-21 avoid some broken object assets present in osgrid inventories due to past pr...UbitUmarov3-2/+15
2017-06-21do not try to store on oars temporary or in transit objects ( they may be del...UbitUmarov1-9/+8
2017-06-21make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov3-176/+50
2017-06-21 changes to AutoBackModule. Store folder and number of days expire is now als...UbitUmarov2-133/+89
2017-06-21 changes to AutoBackModule. Add option ALL to dooarbackup to save all regions...UbitUmarov1-2/+14
2017-06-21 changes to AutoBackModule. Time interval is now unique and only definable on...UbitUmarov2-556/+221
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ...UbitUmarov3-84/+49
2017-06-16 framework main thread pool is always active and in use ( even id hard to cat...UbitUmarov2-24/+45
2017-06-15 change the clock source for EnvironmentTickCount so it does get a bit more r...UbitUmarov1-8/+10
2017-06-15 update inventory item permissions on deattachUbitUmarov1-0/+25
2017-06-14 fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alche...UbitUmarov1-0/+5
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov5-181/+13
2017-06-14main generic use JobEngine also does not need a permanent thread.. actually d...UbitUmarov1-1/+1
2017-06-13guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov1-1/+1
2017-06-13coment out tests that now depend on active thread poolUbitUmarov1-1/+2
2017-06-13change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov2-11/+15
2017-06-13make JobEngine be a workitem of mail pool (smartThread), with the option to r...UbitUmarov1-48/+41
2017-06-13add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2-9/+9
2017-06-13 hope gc does remove a little dic and contentsUbitUmarov1-5/+3