| Commit message (Expand) | Author | Files | Lines |
2012-06-01 | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2 | -8/+34 |
2012-06-01 | Fix impersonation, it got broken in a merge | Melanie | 1 | -7/+10 |
2012-06-01 | Instead of updating sim stats root agent, child, objects and scripts accounts... | Justin Clark-Casey (justincc) | 2 | -33/+14 |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 |
2012-06-01 | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-06-01 | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 1 | -1/+16 |
2012-06-01 | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 1 | -7/+46 |
2012-06-01 | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 1 | -7/+36 |
2012-06-01 | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 1 | -13/+1 |
2012-06-01 | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-06-01 | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 1 | -7/+31 |
2012-06-01 | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 1 | -9/+21 |
2012-06-01 | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 1 | -7/+21 |
2012-06-01 | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 1 | -4/+22 |
2012-06-01 | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2012-06-01 | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 1 | -9/+4 |
2012-06-01 | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 1 | -9/+9 |
2012-06-01 | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 1 | -5/+34 |
2012-06-01 | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 1 | -19/+13 |
2012-06-01 | Remove the kill record. Core has removed it long ago and it really does more ... | Melanie | 1 | -19/+19 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 5 | -60/+252 |
2012-05-30 | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 1 | -3/+4 |
2012-05-30 | Guard setting the building flag | Melanie | 1 | -0/+4 |
2012-05-30 | Whitespace fix | Melanie | 1 | -1/+1 |
2012-05-30 | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 1 | -0/+4 |
2012-05-30 | Fix the log standing attach-from-world bug. | Melanie | 2 | -42/+59 |
2012-05-29 | Add console command "teleport user" to allow teleport from the region console | Justin Clark-Casey (justincc) | 1 | -0/+189 |
2012-05-29 | fix physics not reporting collisions only with terrain | UbitUmarov | 1 | -0/+1 |
2012-05-29 | Fix collision filtering. The filter should be checked on the receiving part! | Melanie | 1 | -9/+9 |
2012-05-29 | Add advanced collision processing into ScenePresence | Melanie | 1 | -162/+162 |
2012-05-29 | Re-add script collisions that were lost in a merge | Melanie | 1 | -0/+2 |
2012-05-29 | Fix collision filtering | Melanie | 1 | -10/+10 |
2012-05-28 | refactor: factor out entity transfer state machine into a separate class to m... | Justin Clark-Casey (justincc) | 3 | -239/+330 |
2012-05-28 | fix avatars collisions on sim crossings and other few cases where freemove()... | UbitUmarov | 1 | -2/+1 |
2012-05-28 | If handling the failure of teleport, move agent state to CleaningUp when we s... | Justin Clark-Casey (justincc) | 1 | -3/+6 |
2012-05-28 | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 1 | -7/+6 |
2012-05-28 | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 1 | -29/+25 |
2012-05-28 | disable collision sounds for now | UbitUmarov | 1 | -2/+8 |
2012-05-28 | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 1 | -2/+0 |
2012-05-28 | Place the return back into collision sounds. | Melanie | 1 | -0/+4 |
2012-05-28 | If a region is not found on a simulator, make the health query return | Melanie | 1 | -4/+13 |
2012-05-28 | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 1 | -176/+90 |
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 3 | -29/+33 |
2012-05-26 | minor: code formatting from 0b72f773 | Justin Clark-Casey (justincc) | 1 | -12/+11 |
2012-05-26 | Mantis 6025 llRequestPermissions auto grant for NPCs. | Talun | 1 | -1/+23 |
2012-05-26 | If restating a region, clean up the physics scene after the main scene has be... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2012-05-26 | One can now get hyoergrid region co-ordinates with llRequestSimulatorData | Blake.Bourque | 1 | -5/+21 |
2012-05-26 | Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type). | Justin Clark-Casey (justincc) | 1 | -17/+7 |
2012-05-26 | Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation i... | Justin Clark-Casey (justincc) | 1 | -14/+12 |
2012-05-26 | refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn... | Justin Clark-Casey (justincc) | 3 | -45/+42 |