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2016-07-27 move refresh forces into applyphysicsUbitUmarov2-14/+13
2016-07-27 a few more changes relative to sits crossingUbitUmarov3-15/+29
2016-07-27 clear SitTargetAvatar on a sop copyUbitUmarov1-1/+1
2016-07-27 a few more changes on avatar crossingUbitUmarov2-46/+20
2016-07-27waste another thread job on another thing that should be part of a moreUbitUmarov2-53/+66
unified service, and also not hidding on a so called event"
2016-07-27missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov1-4/+14
clear on sits
2016-07-26 take friends out of onMakeRoot if crossingUbitUmarov2-15/+34
2016-07-26 do GridUserService.SetLastPosition async on crossingsUbitUmarov1-10/+23
2016-07-26 apply the change to groups v2 alsoUbitUmarov1-1/+2
2016-07-26 reduce some grid services calls on region crossings, sending more ↵UbitUmarov4-149/+121
information on the agent update ( groups v2 needs change )
2016-07-26 add a public SetGroupPowers to clientViewUbitUmarov5-1/+18
2016-07-26 let some group related data to have a public setUbitUmarov5-6/+14
2016-07-26 get a copy of current clientView group powersUbitUmarov5-0/+25
2016-07-25cleanup some codeUbitUmarov1-23/+22
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25remove extra charUbitUmarov1-2/+6
2016-07-25add give a body to default rootVelocityUbitUmarov1-1/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov4-10/+27
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-25missing fileUbitUmarov1-2/+26
2016-07-25add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); ↵UbitUmarov3-0/+36
healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
2016-07-25change bullet relative velocity sign to match ubOdeUbitUmarov1-1/+1
2016-07-25change avatar Health, from bad penetration depth to relative velocityUbitUmarov1-91/+89
2016-07-25preserve max relative velocity on a colision report time sliceUbitUmarov1-1/+12
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov1-2/+2
will patch it elsewhere
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov1-5/+11
to tick events on core. Avn didn't require this, core should not require also (TODO)
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-24 add a missing update to avatar damage InvulnerableUbitUmarov2-0/+5
2016-07-24 add osSetHealth() value from 1 to 100; (mantis 7973)UbitUmarov3-0/+25
2016-07-24 reOoops ...UbitUmarov1-3/+3
2016-07-24 Ooops ...UbitUmarov1-1/+1
2016-07-24add missing IM parameter ( needs fix where it is really relevant )UbitUmarov3-10/+24
2016-07-24do not send IMs via child agentsUbitUmarov2-50/+20
2016-07-23 add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to ↵UbitUmarov1-0/+3
viewers protocol. Not necessary on current groups chat lists defecient implementation
2016-07-23change group lists control so it does show something (only xmlrpcgroups for ↵UbitUmarov2-98/+100
now). This will never work without a centralized dispatcher/controler, or more complex information exchange.
2016-07-23remove code from httptests branchUbitUmarov1-1/+1
2016-07-23add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov6-10/+25
and its use even worse
2016-07-22 don't try to rez a object from a asset with empty data and Let user know ↵UbitUmarov1-0/+9
about it
2016-07-18Add some additional checks to llTransferLindenDollars.Melanie Thielker2-6/+23
2016-07-17dont try dequeues if didnt reacquired lockUbitUmarov1-1/+2
2016-07-16http send is blocking, so we need we need to do it async in all cases. - ↵UbitUmarov2-20/+15
this will need revision after server changes
2016-07-16simplify http textures and meshs ThrottlesUbitUmarov2-100/+24
2016-07-15 disable OSHttpTests that will collide with testing new http server changesUbitUmarov4-0/+9
2016-07-15PGSQL: Update simulation data with a number of missing fields for parcels. ↵Geir Nøklebye2-6/+24
Some of the fields should probably be migrated to type Boolean to avoid the hairy casting in the query. In addition the overall server code relies in the Replace in SQL statement that is proprietary to MySQL, so the PGSQL code is rather unsafe as it is. Should probably set a transaction on the whole operation so that if something goes wrong the database record is not zapped as it is now. PostgreSQL 9.5 has the upsert functionality which would bring the code closer to the MySQL version. This commit also has an update to PGSQLRegionData Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-07-15lib omv now supports SeeAvs fields, so use it, thx Gavin HirdUbitUmarov1-16/+5
2016-07-14 revert changes to Select/DeSelect, using the SelectObjects as control seems badUbitUmarov1-29/+18
2016-07-13make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov1-1/+4
2016-07-13use geometric center and not sog root position in cullingUbitUmarov2-17/+25