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2008-02-21ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2-24/+22
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen16-7/+149
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21Remove a couple compiler warnings.Jeff Ames2-5/+5
2008-02-20* Properly guard against the possibility that CopyInventoryItem doesn't get ↵Justin Clarke Casey1-5/+16
an asset back from the cache
2008-02-20* Eliminate AssetCache.CopyAsset()Justin Clarke Casey2-58/+30
* Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved).
2008-02-20Treads command lists threads, but not thread name (yet)Tedd Hansen1-7/+9
2008-02-20* Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey5-20/+22
data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20div+Tedd Hansen2-1/+14
threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
2008-02-20* Found the land bug, yayTeravus Ovares2-5/+17
2008-02-20* Properly guard removal of asset request lists on AssetCache.AssetNotFound ↵Justin Clarke Casey2-14/+16
(my own bug)
2008-02-20* Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2-48/+73
* Add documentation to AssetCache
2008-02-20Minor cleanup.Jeff Ames206-445/+345
2008-02-20Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2-3/+4
2008-02-20* Fixed a long standing race condition in physics events. Could this be ↵Teravus Ovares1-3/+3
the source of the null on multicast_void: error?
2008-02-20llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen3-24/+41
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey6-33/+91
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20llSetTimerEvent was setting seconds as milliseconds causing major problems ↵Tedd Hansen2-2/+2
in timed scripts...
2008-02-20* re-enabled AssetNotFound codelbsa712-92/+96
* turned script asset fetching asynchronous
2008-02-20Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵MW1-4/+4
AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
2008-02-20some changes to the initialising of AgentAssetTransactionModule to see if ↵MW1-9/+23
they help with the xfer/grey avatar problems.
2008-02-20* just added a readonly and a commentlbsa712-2/+2
2008-02-20small changeMW1-0/+11
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares4-15/+303
Groups Module, made it shared to save on threads.
2008-02-20* Fixed xml loading bug (the xml was scheduled for update before added to a ↵lbsa714-75/+104
scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache
2008-02-20* Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.lbsa711-1/+17
(There are actually other non-content requests too, but I didn't know what we wanted to do with them)
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares5-10/+78
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
2008-02-20* Made a quickupdate method to run through only entities that have scheduled ↵Teravus Ovares4-1/+55
themselves for updates looking for changes. This runs 10 times a second. * Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update(). * Documented some of the code in the scene.Update method.
2008-02-19Doc correctionJustin Clarke Casey1-1/+1
2008-02-19* Add documentationJustin Clarke Casey3-16/+112
* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
2008-02-19Putting in eyecatcher lines on OpenSim start as we had previously. This ↵Justin Clarke Casey1-1/+5
makes it easier to pick out a restart of OpenSim in an appended log file
2008-02-19Remove "Loading inventory" messages from item inventory loadsJustin Clarke Casey3-15/+15
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague10-197/+576
This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
2008-02-19* Adds limited support for each hollow type for the supported prim., Cube ↵Teravus Ovares1-124/+192
with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc. * More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen9-7/+28
threads so it will be easier to debug.
2008-02-19*rawfile fix.Teravus Ovares1-1/+1
2008-02-19* This patch adds Prism support to the Meshmerizer. Prism is one of the ↵Teravus Ovares2-1/+211
object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
2008-02-19* Committing Ahzz's patch number 620.Teravus Ovares1-135/+177
* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite.
2008-02-18A bit more prominent sign of start up completion :-) thanks HashBox for the ↵Dalien Talbot1-0/+15
ASCII!
2008-02-18Committing ahzz's patch #619 - Description:Teravus Ovares2-19/+48
Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
2008-02-18* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ↵Teravus Ovares1-3/+9
was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\
2008-02-18* Output XmlRpc error message if user server gets a fault response from the ↵Justin Clarke Casey3-9/+21
region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
2008-02-18* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2-9/+65
* Trapped a few more into little self contained boxes with padlocks on them.
2008-02-18* Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey4-13/+28
* Minor documentation bits
2008-02-18* Since default loglevel is debug, I'm commenting out the resending x packet ↵Teravus Ovares1-2/+2
lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
2008-02-18* Putting the resending x packet into debug mode only. Set your loglevel ↵Teravus Ovares1-1/+1
to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
2008-02-18* Do not allow a user to be created if one with the same name already existsJustin Clarke Casey5-43/+69
2008-02-18a new attempt at converting to the right typesSean Dague1-1/+1
2008-02-18Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague1-1/+1
should actually all be uints, but this will hopefully let people log in again.
2008-02-18* Allow create user on standalone even if authentication is off, in case the ↵Justin Clarke Casey1-9/+3
creator wants to see a starting region for a user * This also resolves mantis 601
2008-02-18More exception checks and crash hintsTedd Hansen6-17/+38
If no scriptengine is specified then don't try to load any.