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2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-10-03Also store names of assets in the AnimationSetMelanie Thielker1-6/+36
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30 persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov1-0/+2
2014-09-30 fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov1-22/+20
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov4-200/+493
2014-09-27Also fetch and store old asset for animation setsMelanie Thielker1-2/+4
2014-09-27Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker1-0/+20
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2-35/+40
2014-09-26change permitions againUbitUmarov1-3/+3
2014-09-26change it again...UbitUmarov2-12/+37
2014-09-26 remove unnecessary argument refUbitUmarov2-2/+2
2014-09-26make c# more happyUbitUmarov2-6/+3
2014-09-26 use central animationset permitions defineUbitUmarov1-2/+2
2014-09-26 change animset permitions to reflect no transfer natureUbitUmarov1-4/+8
2014-09-26 add centerlized AnimationSet item permitions settingUbitUmarov1-0/+19
2014-09-26 refuse to do a inventory link if provided asset type is not a link orUbitUmarov1-0/+4
2014-09-26remove debug msgsUbitUmarov2-7/+1
2014-09-26debug msgUbitUmarov1-0/+5
2014-09-26 little debugUbitUmarov1-1/+3
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-25Add a sample use for the validationMelanie Thielker2-1/+18
2014-09-25Rename = too genericMelanie Thielker1-2/+2
2014-09-25Add the AnimationSet skelMelanie Thielker1-0/+99
2014-09-25Extend upload verification to all upload pathsMelanie Thielker2-0/+10
2014-09-25 fix animation asset name to "animatn", use "animset" for the newUbitUmarov1-8/+10
2014-09-25 add also the name animset until its clear the name liru will useUbitUmarov1-0/+7
2014-09-25 add animationset to upload assets, for now no costUbitUmarov1-0/+6
2014-09-24Fix a string formatMelanie Thielker1-1/+1
2014-09-24bad format.. again... :(UbitUmarov1-1/+1
2014-09-24 make CreateAgent sync for logins, async for other casesUbitUmarov1-13/+18
2014-09-24 coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2-3/+4
2014-09-24add stack trace debug messageUbitUmarov1-0/+2
2014-09-24TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov1-2/+7
2014-09-24 fix wrong formatUbitUmarov1-1/+1
2014-09-24 add debug messageUbitUmarov1-2/+3
2014-09-24 change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov1-14/+18
2014-09-24 same thing on another lock(acd)UbitUmarov1-1/+5
2014-09-24replace a lock on a unkown origin object with a lock on a well definedUbitUmarov1-1/+4
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov3-1/+9
2014-09-24Fix stupid stuff.Melanie Thielker1-8/+11
2014-09-24Add a link number field to ColliderArgsMelanie Thielker1-0/+1
2014-09-23If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2-0/+14
2014-09-23fix building state logic...UbitUmarov1-2/+2