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2012-03-21Revert "Stop messing order of updates, destroing the defined order of the ↵Melanie1-8/+3
selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out." This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220.
2012-03-21Stop messing order of updates, destroing the defined order of the selected ↵UbitUmarov1-3/+8
priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.
2012-03-21minor cleanUbitUmarov1-27/+24
2012-03-21 fix a bad reset of shapetype on pbshape change, added missing ↵UbitUmarov1-7/+10
checksculpload ( to reload mesh on change )
2012-03-21 missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov1-4/+9
may colide with how meshs and sculpts are loaded. This needs a good revision..
2012-03-21 shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2-34/+46
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2-3727/+3750
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov5-5/+57
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-21add convex state to mesh key, so a change is detected.UbitUmarov2-1/+9
2012-03-21Refix the fixed fix!Melanie1-2037/+2037
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-20Fixed borkness with previous merge.Diva Canto1-16/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7
2012-03-20Line endingsDiva Canto1-89/+89
2012-03-20HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto13-2189/+2785
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
2012-03-21Add ability to log warn if a frame takes longer than twice the expected ↵Justin Clark-Casey (justincc)1-7/+14
time. Currently commented out.
2012-03-21Move the health monitoring stuff where it will do some goodMelanie1-3/+3
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-20remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)8-179/+213
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-21let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov4-7/+21
it also to original mesher code and zeromesher
2012-03-20 added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov1-18/+146
(so no simple hull of convex prims for now).
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect.
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting ↵Justin Clark-Casey (justincc)2-8/+16
(sqrt(2)) rather than doing it multiple times on every move.
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-03-20WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2-124/+164
is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
2012-03-20Cover the case where prims are loaded and ParentGroup is not yet setMelanie1-5/+10
2012-03-20 add some more notifications about changes on physical parameters ( still ↵UbitUmarov3-10/+14
incomple and there should be a better away )
2012-03-20Cause prims to be saved if extra physics parameters are changedMelanie1-0/+5
2012-03-20Fix an invalid cast that only showed at runtimeMelanie1-1/+1
2012-03-20Store and reload extra physics from databaseMelanie1-2/+20
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-20Fix small typoJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵Justin Clark-Casey (justincc)1-10/+16
the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7
2012-03-19Fix a bug where logins to standalones would fail if the RegionReady module ↵Justin Clark-Casey (justincc)1-7/+2
was not active Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active. However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19Stop console command "xengine status" throwing an exception if there are no ↵Justin Clark-Casey (justincc)1-4/+4
scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19Remove debug output using Console.WriteLine and trim excessive whitespaceMelanie1-8/+0
2012-03-19Fix configuration problems where XAssetDatabasePlugin was picked up ↵Justin Clark-Casey (justincc)4-12/+153
accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
2012-03-17Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵Diva Canto6-10/+136
direct user connections.
2012-03-17Amend to previous commit: normalize strings ToLower.Diva Canto1-2/+6
2012-03-17More on HG access control. This commit splits the UserManagementModule into ↵Diva Canto3-40/+182
the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ↵Diva Canto3-55/+62
UserManagementModule where it belongs. No functional changes.
2012-03-17Region access control! Region operators can now specify things like ↵Diva Canto3-29/+142
DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 added a new UbitMeshing module so i can mess it...UbitUmarov6-0/+4726