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2017-06-14main generic use JobEngine also does not need a permanent thread.. actually ↵UbitUmarov1-1/+1
doesn't even seem to be in use
2017-06-13guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov1-1/+1
2017-06-13coment out tests that now depend on active thread poolUbitUmarov1-1/+2
2017-06-13change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2-11/+15
that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
2017-06-13make JobEngine be a workitem of mail pool (smartThread), with the option to ↵UbitUmarov1-48/+41
release thread after a idle time, so is free to do other service elsewhere
2017-06-13add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2-9/+9
2017-06-13 hope gc does remove a little dic and contentsUbitUmarov1-5/+3
2017-06-13 dont let time go backUbitUmarov1-7/+31
2017-06-13 some cleanupUbitUmarov4-36/+16
2017-06-13udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov3-5/+27
having 300 threads because object select is not funny
2017-06-13 remove excessive notion of paralelismUbitUmarov2-23/+5
2017-06-12fix some issues on ubOde physics shape type changesUbitUmarov2-15/+18
2017-06-12improve english on few messages (thx)UbitUmarov2-3/+3
2017-06-12make some web request errors visible, so cause of later asset not found is clearUbitUmarov1-7/+13
2017-06-12try to mk jenkins happyUbitUmarov1-1/+1
2017-06-12stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov1-2/+2
incorrect changes
2017-06-11fix a error messageUbitUmarov1-2/+5
2017-06-10revert. The .net concurrent objects look nice, but mono5 cpu load with them ↵UbitUmarov1-32/+30
does not
2017-06-10 replace some locked objects by .net4.0 concurrent objectsUbitUmarov1-30/+32
2017-06-09add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov6-6/+33
usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-06-09only silent remove threads from watch list if they stopped ( ie still ↵UbitUmarov1-4/+2
consider aborted etc )
2017-06-09 make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2-13/+20
thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
2017-06-09Fixed typo in log messageKevin Cozens1-1/+1
2017-06-09still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov1-8/+6
the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
2017-06-08Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams1-1/+22
Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
2017-06-09bug fix plus some cleanupUbitUmarov1-56/+65
2017-06-08keep the reverted code, that does work. Our code likes to have pbs.Media == ↵UbitUmarov1-15/+28
null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
2017-06-08 revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov1-2/+1
2017-06-07so no real need for Maintenance thread.. so removedUbitUmarov1-77/+1
2017-06-07course locations is a also heartbeat job (for now sync)UbitUmarov1-30/+13
2017-06-07remove some more dead scene optionsUbitUmarov2-117/+1
2017-06-07remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2-41/+5
a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-06-06some changes on polleventUbitUmarov4-75/+49
2017-06-06set optional group position and rotation before attach to sceneUbitUmarov2-19/+6
2017-06-06bug fix: handle current region on GetChildAgentsToCloseUbitUmarov1-4/+19
2017-06-04Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams1-1/+2
OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
2017-06-03remove redundant UpdateMovementAnimations();UbitUmarov1-2/+2
2017-06-03add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov1-6/+28
cases
2017-06-03cross mouse buttons stateUbitUmarov2-0/+23
2017-06-03fix MouseDown in case it gets any useUbitUmarov1-15/+8
2017-06-02 move a execution overlap guard to end of jobUbitUmarov1-1/+1
2017-06-01avoi null refs on tests simple clientsUbitUmarov1-6/+16
2017-05-31change child agents close control; disablesimulator is not a caps event messageUbitUmarov6-164/+128
2017-05-31mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov1-7/+141
avatar data bc have no idea why do do have it, so leave it to who does know
2017-05-31we don't need to keep refs to baked textures assetsUbitUmarov1-1/+1
2017-05-31we don't need to keep refs to baked textures assetsUbitUmarov1-6/+9
2017-05-31oops..UbitUmarov1-1/+1
2017-05-31remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov4-192/+24
use xbakes
2017-05-31remove debug messagesUbitUmarov1-2/+2
2017-05-31merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector ↵UbitUmarov2-202/+34
in single NeighbourServicesOutConnector