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2019-05-22missing old flag VEHICLE_FLAG_NO_FLY_UPUbitUmarov1-0/+1
2019-05-14mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore ↵UbitUmarov1-1/+1
texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
2019-05-03osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov1-28/+33
telling viewer about any teleport
2019-05-02soem cleanupUbitUmarov3-12/+18
2019-05-01osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2-9/+69
position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov6-28/+62
lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-04-30missing files...UbitUmarov1-1/+1
2019-04-30missing files...UbitUmarov5-7/+7
2019-04-30sop: rename a few fieldsUbitUmarov2-32/+32
2019-04-30primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov1-1/+9
2019-04-23old typoUbitUmarov2-6/+6
2019-04-18change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵UbitUmarov3-7/+43
argument. For now can only change one prim per call
2019-04-18 mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov1-1/+1
2019-04-18 mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵UbitUmarov1-53/+72
parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
2019-04-16lludp: change burst, make it per category (overall reduction)UbitUmarov2-22/+47
2019-04-16Yengine: rename a field, do some updates using interlockedUbitUmarov1-18/+18
2019-04-16typo on a debug message formatUbitUmarov1-1/+1
2019-04-16Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov1-1/+1
with new changes
2019-04-16Ynegine: add some missing memory usage on script resetUbitUmarov1-3/+13
2019-04-15mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov9-80/+178
released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
2019-04-11warp3d: reduce work prims textures to at most 256x256UbitUmarov1-1/+1
2019-04-10do disable probes when voc is disabledUbitUmarov1-1/+1
2019-04-10degradate udp network efficiency a even moreUbitUmarov1-6/+3
2019-04-10missing fileUbitUmarov1-0/+1
2019-04-10dont send animation before objectUbitUmarov1-5/+31
2019-04-09change to ping based RTOUbitUmarov3-72/+18
2019-04-09testing ...UbitUmarov3-3/+10
2019-04-09degradate udp network efficiency a bit moreUbitUmarov1-1/+1
2019-04-09degradate udp network efficiency a bitUbitUmarov1-4/+4
2019-04-09old tp timing issues on grid presence notification did came back, so put ↵UbitUmarov1-0/+5
back old hack
2019-04-09testing ...UbitUmarov2-19/+9
2019-04-08linux likes other tz namesUbitUmarov1-0/+11
2019-04-08add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for ↵UbitUmarov3-1/+29
some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever
2019-04-06change interpretation of a viewer flagUbitUmarov3-14/+6
2019-04-06UserAgentService: change handling of its external IPUbitUmarov2-31/+28
2019-04-06presence detector: don't even try to logout agents that didn't made to rootUbitUmarov1-8/+3
2019-04-05try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2-13/+42
around region, even if there are regions around
2019-04-05temp workaround on sits cullingUbitUmarov1-11/+21
2019-04-05kill avatar on agents that do not see its new regionUbitUmarov1-0/+8
2019-04-05make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov1-0/+13
revision with culling
2019-04-05fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2-3/+7
view control
2019-04-05add option RegionViewDistanceUbitUmarov2-1/+13
2019-04-05duhhh npcs don't have child agents; plus minor typosUbitUmarov6-10/+17
2019-04-04change visible regions also by view range change; fix check on crossingsUbitUmarov2-7/+11
2019-04-04control visible regions by avatar position and view range, first dirty codeUbitUmarov4-144/+372
2019-04-04change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2-1/+6
objects cache info is stored on region db
2019-04-04send agent view range to new child agentsUbitUmarov10-3/+31
2019-04-02change avatars sending pointUbitUmarov1-8/+10
2019-04-02another test....UbitUmarov1-7/+34
2019-04-02another test....UbitUmarov1-0/+9