| Commit message (Expand) | Author | Files | Lines |
2012-12-27 | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 4 | -39/+55 |
2012-12-27 | Add check to always push terse updates for presences that have new velocities... | Robert Adams | 1 | -3/+8 |
2012-12-27 | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 4 | -15/+44 |
2012-12-27 | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 1 | -7/+7 |
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 4 | -11/+15 |
2012-12-27 | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 1 | -8/+17 |
2012-12-18 | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) | teravus | 19 | -79/+116 |
2012-12-26 | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 3 | -1/+19 |
2012-12-25 | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 3 | -5/+13 |
2012-12-25 | BulletSim: stop avatar from sliding VERY slowly after walking by | Robert Adams | 1 | -3/+2 |
2012-12-24 | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 9 | -13/+412 |
2012-12-24 | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2 | -9/+9 |
2012-12-24 | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 7 | -54/+83 |
2012-12-23 | * Update BulletSimN terrain implementation to default to Heightfield, it's le... | teravus | 1 | -1/+1 |
2012-12-23 | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o... | teravus | 23 | -0/+11718 |
2012-12-22 | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 3 | -35/+45 |
2012-12-22 | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ... | Robert Adams | 1 | -82/+30 |
2012-12-22 | BulletSim: add Enabled parameter and operation to motors. | Robert Adams | 1 | -2/+16 |
2012-12-22 | Add helper routine Util.InRange() | Robert Adams | 1 | -0/+7 |
2012-12-21 | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up... | Robert Adams | 2 | -101/+20 |
2012-12-21 | BulletSim: remove the movement decay while flying. Made flying slow down over... | Robert Adams | 1 | -6/+0 |
2012-12-21 | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble... | Robert Adams | 2 | -4/+29 |
2012-12-21 | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... | Robert Adams | 3 | -66/+104 |
2012-12-21 | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 4 | -572/+598 |
2012-12-21 | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 13 | -606/+681 |
2012-12-21 | BulletSim: small fix to avatar movement motor use which keeps avatar from fly... | Robert Adams | 1 | -1/+2 |
2012-12-21 | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ... | Robert Adams | 2 | -4/+81 |
2012-12-21 | BulletSim: Better detail logging of VMotor actions. | Robert Adams | 1 | -7/+8 |
2012-12-21 | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 2 | -7/+19 |
2012-12-20 | BulletSim: fix incorrectly defined property changed flag. | Robert Adams | 1 | -3/+1 |
2012-12-20 | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not... | Robert Adams | 1 | -9/+43 |
2012-12-20 | BulletSim: replace use of funky nullable values for vehicle property update c... | Robert Adams | 1 | -26/+43 |
2012-12-20 | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 2 | -32/+66 |
2012-12-20 | BulletSim: reorganize motor step code to separate error computation allowing ... | Robert Adams | 1 | -51/+91 |
2012-12-18 | BulletSim: improve angularVerticalAttraction calculation to compute angular c... | Robert Adams | 1 | -18/+15 |
2012-12-18 | BulletSim: initial implementation of a PID motor. Not hooked up yet. | Robert Adams | 1 | -6/+38 |
2012-12-18 | BulletSim: comments and TODO list update | Robert Adams | 2 | -3/+9 |
2012-12-18 | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als... | Robert Adams | 3 | -9/+19 |
2012-12-19 | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int... | Justin Clark-Casey (justincc) | 1 | -5/+8 |
2012-12-17 | BulletSim: apply friction to linear and angular motion before returning advan... | Robert Adams | 3 | -14/+2 |
2012-12-17 | Extend default 1 second wait for event completion to other thread script rese... | Justin Clark-Casey (justincc) | 3 | -4/+33 |
2012-12-17 | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 4 | -29/+32 |
2012-12-16 | BulletSim: fix vehicles being shot in the air at border crossings because of ... | Robert Adams | 1 | -2/+5 |
2012-12-16 | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 6 | -36/+65 |
2012-12-16 | BulletSim: add even more to the TODO list. | Robert Adams | 1 | -4/+27 |
2012-12-16 | BulletSim: add check for border crossing in character position sanity check. | Robert Adams | 1 | -2/+10 |
2012-12-16 | BulletSim: refactor to combine common terrain height testing code. Add functi... | Robert Adams | 1 | -38/+48 |
2012-12-16 | BulletSim: experimentally remove unit displacement from prim border crossing ... | Robert Adams | 1 | -2/+13 |
2012-12-16 | Add stack dump function that takes an alternate printer outter. I've found th... | Robert Adams | 1 | -1/+7 |
2012-12-16 | BulletSim: remove some errors on shutdown by moving terrain destruction until... | Robert Adams | 2 | -3/+16 |