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2012-09-26 don't send a partial contents report if we are sending all dataUbitUmarov1-10/+15
2012-09-26add assettype mesh to list of binary assetsUbitUmarov1-1/+2
2012-09-26 fix GetTextureHandler rangeUbitUmarov1-1/+5
2012-09-26 missing fileUbitUmarov1-1/+1
2012-09-26just remove the damm thingUbitUmarov7-29/+7
2012-09-26 Seems nothing actually need the request body for getevents. so changeUbitUmarov5-15/+12
control flag to false
2012-09-26UriModule GetEvents also doesn't need a request bodyUbitUmarov1-0/+1
2012-09-26keep watchdog happy using it to kill his threadsUbitUmarov1-9/+1
2012-09-26 more changes to PollServiceUbitUmarov4-25/+25
2012-09-26 fix priorityQueue to correctly use the fairness counts starting at 8 forUbitUmarov1-10/+10
nonimediate queues. Imediate queues where not taken into account so it was unused.
2012-09-25missed changeUbitUmarov1-1/+2
2012-09-25do the same to webFecthInvDescModuleUbitUmarov1-33/+25
2012-09-25 change GetTextureModule processingUbitUmarov1-29/+31
2012-09-24 more upload changes (plus untouch prebuild.xml)UbitUmarov2-68/+128
2012-09-24Text changes for upload messagesMelanie1-4/+4
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov7-7/+38
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-09-24If an asset upload transaction doesn't exist for a CreateInventory request,Melanie4-37/+38
simply process it as if UUID.Zero had been given.
2012-09-23Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2-18/+24
member notation.
2012-09-23Change the poll service to use a thread pool for replies to make sure theMelanie1-7/+38
event queues aren't blocked by other traffic.
2012-09-23Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie1-4/+4
We can't put it back so we don't need to know.
2012-09-23try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov3-41/+211
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
2012-09-22 report asset upload errors the right awayUbitUmarov4-29/+87
2012-09-22removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2-42/+28
more needed fields in request
2012-09-22 removed unused data in MeshUploadFlag responseUbitUmarov1-8/+8
2012-09-21 read model upload cost parameters from config [Economy] sectionUbitUmarov2-4/+23
2012-09-20refix prior commitMelanie1-1/+1
2012-09-20Make uploads free for now - we will have to announce thisMelanie1-3/+6
2012-09-20 Fix model upload rotations and offsets ( i hope )UbitUmarov1-103/+56
2012-09-19Change texture price back to 10 C$Melanie1-3/+2
2012-09-19 be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2-16/+82
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
check scene prim size limits.
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-18Add booleans to control whether we actually crete inventory itemsMelanie1-2/+4
2012-09-18***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov1-7/+76
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-17 add some locks to GetTextureModuleUbitUmarov1-10/+13
2012-09-17on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov1-8/+23
meshs. (some prims can have same mesh)
2012-09-17 make sure client still has money at uploadUbitUmarov1-0/+16
2012-09-17 same cleanupUbitUmarov1-38/+41
2012-09-17removed broken fee compressionUbitUmarov1-15/+1
2012-09-17 let mesh model estimator work even without money module, so otherUbitUmarov1-22/+22
estimations can work
2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-17Remove spammy "axislock" debug.Melanie1-1/+1
2012-09-16Make agent creation at destination asynchronous. Failures here are prettyMelanie1-1/+9
much guaranteed to be fatal and the few times this would dosconnect an agent are more than made up for by the increased throughput of replying and closing the connection vs. keeping it open during the heavy work. Also causes better feedback to the viewer as the time is now split between Requesting Teleport and Connectiong to Destination.
2012-09-16Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie1-1/+1
prevent being logged out after a successful teleport.
2012-09-16Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie1-1/+1
a viewer from being logged out after an otherwise successful teleport.
2012-09-16Make the agent being kicked a child agent first so there won't be a ghostMelanie1-1/+2
2012-09-16Catch a nullref in the code to suppress GetTexture warnign spam we can'tMelanie1-1/+1
do a thing about anyway.
2012-09-14Sequence/throttle asset retrievals.Melanie2-37/+69
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie7-158/+295
at any time and to drop requests for avatars n longer in the scene