Commit message (Collapse) | Author | Files | Lines | ||
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2010-05-27 | fix hanging output throttle arithmetic | Mike Rieker | 1 | -39/+27 | |
had multiply overflow and subtract wrap-around errors | |||||
2010-05-21 | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 1 | -16/+19 | |
2010-05-21 | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 1 | -1/+13 | |
update priority policy | |||||
2010-05-21 | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 1 | -53/+49 | |
that uuid is already in the scene this means that we don't perform pointless work | |||||
2010-05-21 | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 15 | -315/+207 | |
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | |||||
2010-05-21 | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
isn't, really | |||||
2010-05-21 | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+34 | |
scene with that uuid fails | |||||
2010-05-21 | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 2 | -5/+13 | |
improve test to retrieve object by known uuid rather than dynamically assigned local id | |||||
2010-05-21 | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2 | -8/+14 | |
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | |||||
2010-05-21 | Add a new priority scheme that works like FrontBack, but completely ↵ | Melanie | 1 | -0/+57 | |
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack | |||||
2010-05-21 | make oar object filename/pathname creation a helper method | Justin Clark-Casey (justincc) | 5 | -38/+108 | |
reused in both tests and oar code reduction in checking is outweighed by greater test clarity | |||||
2010-05-21 | minor: refactor CreateAsset to eliminate dupe code | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
2010-05-21 | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 6 | -11/+55 | |
2010-05-21 | Only send dialogs and notices to root agents, not child agents | Justin Clark-Casey (justincc) | 1 | -9/+7 | |
2010-05-21 | Change the way the object perms are propagated to attempt to salvage | Melanie | 1 | -21/+23 | |
some older content | |||||
2010-05-20 | * Made PriorityQueue non-generic so it natively understands EntityUpdate structs | John Hurliman | 1 | -38/+32 | |
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates | |||||
2010-05-21 | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 1 | -0/+11 | |
2010-05-21 | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 1 | -0/+11 | |
2010-05-20 | Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵ | Diva Canto | 5 | -32/+8 | |
files. Restored Presence table to its taboo-breaking form. | |||||
2010-05-21 | Refactor scene presence list for lockless iteration. Lock contention will ↵ | Melanie | 1 | -82/+49 | |
now only be for simultaneous add/removes of scene presences from the scene. | |||||
2010-05-21 | Change the way the object perms are propagated to attempt to salvage | Melanie | 1 | -21/+23 | |
some older content | |||||
2010-05-20 | Removed sessionID from GridUserservice again. Removed parcel crossing ↵ | Diva Canto | 9 | -21/+18 | |
detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. | |||||
2010-05-20 | * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵ | unknown | 1 | -1/+5 | |
unless we were asked to | |||||
2010-05-20 | * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵ | unknown | 9 | -132/+189 | |
will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing | |||||
2010-05-20 | Revert one of the previous patches' hunks. The new code looked better, but | Melanie | 1 | -3/+10 | |
was less efficient. | |||||
2010-05-20 | Series of patches to include creator ID in assets. | AlexRa | 1 | -4/+35 | |
Contains a migration. SQLite: May contain nuts. The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db. BasicAssetTest checks CreatorID storage, new test for weird CreatorID (now also checks that non-GUID or empty CreatorID gets stored correctly) Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-05-19 | Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo ↵ | Tom Grimshaw | 1 | -1/+1 | |
with kitto | |||||
2010-05-19 | Fix a nullref issue in SitAltitudeCallback | Tom Grimshaw | 1 | -6/+9 | |
2010-05-19 | Fix a nullref issue in SitAltitudeCallback | Tom Grimshaw | 1 | -50/+53 | |
2010-05-19 | Scrambled asset type in BasicAssetTest.cs! | AlexRa | 1 | -9/+10 | |
The asset type wasn't in the list of "DontScramble" fields, so the test assets were stored with randomized type, which caused exception on reading them. Also the scrambler was moved from local var to the class level, so it could be used in the new tests I've added (see the next commit). | |||||
2010-05-19 | MySQLAssetData.cs now supports asset_flags, CreatorID | AlexRa | 1 | -5/+7 | |
2010-05-19 | MySQL: added CreatorID, moved asset_flag to migration script | AlexRa | 1 | -0/+8 | |
2010-05-19 | SQLite: CreatorID added (and asset_flags moved) to the migration script | AlexRa | 1 | -0/+24 | |
2010-05-19 | Added CreatorID to SQLite asset data | AlexRa | 1 | -15/+27 | |
2010-05-19 | A bit of harmless refactoring in SQLiteAssetData.cs | AlexRa | 1 | -10/+3 | |
2010-05-19 | Kind of fixed Melanie's "Exception(sql)" correction | AlexRa | 1 | -2/+2 | |
Throwing an Ex. with SQL command in the message looks weird, this is a bit better, but I'm still not sure if that's the proper way to handle. Also, there is a catch one level up, so is this one necessary? | |||||
2010-05-19 | Fix a null reference issue in cmGetAvatarList() | Tom Grimshaw | 1 | -1/+1 | |
2010-05-19 | Fix a null reference issue in cmGetAvatarList() | Tom Grimshaw | 1 | -1/+1 | |
2010-05-19 | Change appender to deal with line feeds more intelligently. | Melanie | 2 | -2/+5 | |
Change migration error reporting to not truncate the statement when reporting. It's a bit messier than the old error reporting, but at least one gets an idea of what could be wrong again. And things look a lot neater now. | |||||
2010-05-19 | Clean up output a bit | Melanie | 3 | -9/+12 | |
2010-05-19 | Fix the migration message to say "Continuing" again. Remove line feed, which | Melanie | 1 | -1/+1 | |
prevented the full message from displaying. | |||||
2010-05-19 | Remove the return that was inserted in the last merge to allow | Melanie | 1 | -1/+0 | |
migrations to continue in the face of an error | |||||
2010-05-19 | Revert "Allow migration steps to fail again without bringing down the house" | Melanie | 1 | -1/+1 | |
This reverts commit 167db502593de5f535d8c322005c63ef263940ed. | |||||
2010-05-19 | Allow migration steps to fail again without bringing down the house | Melanie | 1 | -1/+1 | |
2010-05-18 | Make m_log in migrations private. Define new m_log in derived class | Melanie | 2 | -1/+3 | |
2010-05-18 | Binary Guids are 16 chars long. Fix parser. | Melanie | 1 | -1/+1 | |
2010-05-19 | Some more corrections after MySQL connector update | AlexRa | 2 | -2/+3 | |
2010-05-19 | All (?) MySQL stores fixed to use DBGuid.FromDB() | AlexRa | 5 | -92/+68 | |
This was needed if we want to update to the latest MySQL connector dll. It automatically converts CHAR(36) to Guids, so getting them as strings no longer works. By using DBGuid.FromDB(), we unlink from any particular storage format of GUIDs, could even make them BINARY(16) if we like. Actually not all MySql units are touched, but the remaining ones don't seem to be affected (they don't read GUIDs from DB) | |||||
2010-05-19 | Added DBGuids.cs (static func DBGuid.FromDB() | AlexRa | 1 | -0/+44 | |
This DBMS-independent function to be used converting UUIDs from whatever format used in the DB (string/binary/Guid). This is mostly needed for MySQL, as in MSSQL they are always UNIQUEIDENTIFIERs and in SQLite always strings (but would look better if we use it there anyway). | |||||
2010-05-18 | MS SQL migrations converted to the new format | AlexRa | 77 | -2008/+2273 | |