| Commit message (Collapse) | Author | Files | Lines |
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gracefully.
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lightShare scripts
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Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
sets a velocity target and the movement motor is used to accelerate the'
avatar to that velocity.
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to 5minutes in this case
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physics via caps. This is need to reduce useless redudance
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asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
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talk with Robert before last changes bc of bullet
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now that TargetVelocity is avaiable
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find physical avatars.
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be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
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