Commit message (Collapse) | Author | Files | Lines | ||
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2014-01-20 | Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵ | dahlia | 1 | -0/+73 | |
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented | |||||
2014-01-20 | rather than converting existing materials to assets, just retrieve them and ↵ | dahlia | 1 | -32/+12 | |
make them available for viewing. Any new materials added to the scene will become assets. | |||||
2014-01-20 | add null texture entry face check before converting legacy materials | dahlia | 1 | -2/+2 | |
2014-01-20 | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 4 | -3/+281 | |
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
2014-01-20 | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 7 | -40/+186 | |
been deleted or has no spawn points. | |||||
2014-01-20 | force SOG update when converting legacy materials to ensure changes are ↵ | dahlia | 1 | -0/+2 | |
persisted | |||||
2014-01-20 | delay texture entry parsing until absolutely necessary while converting ↵ | dahlia | 1 | -4/+4 | |
legacy materials | |||||
2014-01-20 | Add code to convert legacy materials stored in DynAttrs to new asset format ↵ | dahlia | 1 | -20/+102 | |
and store them as assets | |||||
2014-01-20 | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 1 | -10/+21 | |
creating a Material asset, set the current agent as the Creator. | |||||
2014-01-20 | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 1 | -18/+5 | |
the default material | |||||
2014-01-20 | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 11 | -453/+301 | |
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | |||||
2014-01-20 | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 1 | -1/+1 | |
2014-01-20 | - Materials: support the viewer removing the material (in which case ↵ | Oren Hurvitz | 1 | -35/+42 | |
matsMap["Material"] is missing) - Reduced logging | |||||
2014-01-19 | Fix casting error for float type INI file parameter parsing. | Robert Adams | 1 | -1/+1 | |
2014-01-18 | Following on from 50ea2e0, only fetch scene presence for check if ↵ | Justin Clark-Casey (justincc) | 1 | -17/+38 | |
lightscript function has failed initial IsEstateManagerOrOwner() check | |||||
2014-01-18 | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 1 | -3/+9 | |
isn't in the scene | |||||
2014-01-18 | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 1 | -10/+0 | |
2014-01-18 | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2014-01-18 | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-01-18 | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
2014-01-18 | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 1 | -6/+1 | |
2014-01-18 | minor: Add method doc to IImproveAssetCache | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2014-01-18 | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 1 | -33/+10 | |
using() construct to ensure filestream is always closed | |||||
2014-01-18 | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 1 | -50/+47 | |
Passed in asset is always not null | |||||
2014-01-17 | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 1 | -0/+20 | |
2014-01-17 | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
it. Instantiation is unnecessary. | |||||
2014-01-17 | Revert "Fixed: Windlight functions caused an error if called when the ↵ | Justin Clark-Casey (justincc) | 1 | -9/+3 | |
script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet. | |||||
2014-01-17 | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 1 | -3/+9 | |
isn't in the scene | |||||
2014-01-16 | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 1 | -36/+33 | |
2014-01-16 | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
small window for race conditions on duplicate CompleteMovement calls | |||||
2014-01-16 | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2 | -56/+65 | |
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
2014-01-16 | Can delete the Offline Messages sent to/from a user. | Oren Hurvitz | 5 | -0/+44 | |
This is useful if the user is deleted. | |||||
2014-01-16 | In the offline message table, store the sender. | Oren Hurvitz | 4 | -5/+16 | |
This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted. | |||||
2014-01-16 | Fixed offline IM | Oren Hurvitz | 1 | -8/+4 | |
2014-01-16 | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 4 | -127/+4 | |
2009 and was superseded by ISimulationService | |||||
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 | |
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed. | |||||
2014-01-11 | Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that. | Oren Hurvitz | 2 | -2/+4 | |
2014-01-10 | Fixed llTextBox error message text | David Rowe | 1 | -1/+1 | |
2014-01-10 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 | |
2014-01-10 | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 1 | -5/+5 | |
b) Move the other prims in the reverse direction to compensate | |||||
2014-01-10 | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 1 | -7/+16 | |
lowest-common-denominator of all the sub-objects | |||||
2014-01-10 | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 1 | -4/+15 | |
the same creator | |||||
2014-01-10 | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 6 | -39/+48 | |
its main permissions | |||||
2014-01-10 | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 5 | -94/+160 | |
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | |||||
2014-01-08 | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2 | -8/+19 | |
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | |||||
2014-01-04 | Some missing definitions needed for successful compilation. | Robert Adams | 2 | -2/+4 | |
2014-01-04 | Remove some chatty DebugFormat statements. No functional changes. | Robert Adams | 2 | -5/+4 | |
2014-01-04 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 9 | -39/+104 | |
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs | |||||
2014-01-04 | varregion: send region size in LLLoginResponse. | Robert Adams | 2 | -1/+13 | |
2014-01-04 | Add routines in Util.cs for conversion of region handles to region | Robert Adams | 2 | -1/+47 | |
locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator. |