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2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵dahlia1-0/+73
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20rather than converting existing materials to assets, just retrieve them and ↵dahlia1-32/+12
make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20add null texture entry face check before converting legacy materialsdahlia1-2/+2
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman4-3/+281
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-20Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)7-40/+186
been deleted or has no spawn points.
2014-01-20force SOG update when converting legacy materials to ensure changes are ↵dahlia1-0/+2
persisted
2014-01-20delay texture entry parsing until absolutely necessary while converting ↵dahlia1-4/+4
legacy materials
2014-01-20Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia1-20/+102
and store them as assets
2014-01-20Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz1-10/+21
creating a Material asset, set the current agent as the Creator.
2014-01-20When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz1-18/+5
the default material
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz11-453/+301
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz1-1/+1
2014-01-20- Materials: support the viewer removing the material (in which case ↵Oren Hurvitz1-35/+42
matsMap["Material"] is missing) - Reduced logging
2014-01-19Fix casting error for float type INI file parameter parsing.Robert Adams1-1/+1
2014-01-18Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)1-17/+38
lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-18Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)1-10/+0
2014-01-18implement CoreAssetCache.Check()Justin Clark-Casey (justincc)1-1/+2
2014-01-18implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)1-1/+1
2014-01-18Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)1-2/+4
2014-01-18Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)1-6/+1
2014-01-18minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)1-1/+25
2014-01-18Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)1-33/+10
using() construct to ensure filestream is always closed
2014-01-18elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)1-50/+47
Passed in asset is always not null
2014-01-17minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)1-0/+20
2014-01-17minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)1-1/+1
it. Instantiation is unnecessary.
2014-01-17Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)1-9/+3
script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
2014-01-17Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)1-1/+3
small window for race conditions on duplicate CompleteMovement calls
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16Can delete the Offline Messages sent to/from a user.Oren Hurvitz5-0/+44
This is useful if the user is deleted.
2014-01-16In the offline message table, store the sender.Oren Hurvitz4-5/+16
This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
2014-01-16Fixed offline IMOren Hurvitz1-8/+4
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)4-127/+4
2009 and was superseded by ISimulationService
2014-01-10Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams1-7/+32
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
2014-01-11Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2-2/+4
2014-01-10Fixed llTextBox error message textDavid Rowe1-1/+1
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10When creating a coalesced object, set its permissions to the ↵Oren Hurvitz1-7/+16
lowest-common-denominator of all the sub-objects
2014-01-10When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz1-4/+15
the same creator
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz6-39/+48
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz5-94/+160
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2-8/+19
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2014-01-04Some missing definitions needed for successful compilation.Robert Adams2-2/+4
2014-01-04Remove some chatty DebugFormat statements. No functional changes.Robert Adams2-5/+4
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams9-39/+104
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
2014-01-04varregion: send region size in LLLoginResponse.Robert Adams2-1/+13
2014-01-04Add routines in Util.cs for conversion of region handles to regionRobert Adams2-1/+47
locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator.