Commit message (Collapse) | Author | Files | Lines | ||
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2012-07-13 | update PrimMesher.cs to dll version r72 which fixes some path errors in ↵ | dahlia | 1 | -143/+183 | |
sliced linear prims. Addresses Mantis #6085 | |||||
2012-07-14 | acting on feedback from justincc | SignpostMarv | 1 | -6/+7 | |
2012-07-14 | acting on feedback from justincc | SignpostMarv | 1 | -39/+42 | |
2012-07-14 | added in some extra variables, it sometimes thinks it is on the same parcel :( | SignpostMarv | 1 | -5/+7 | |
Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
2012-07-14 | adding workaround for silent failure if position is outside the bounds of a ↵ | SignpostMarv | 1 | -13/+41 | |
region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
2012-07-14 | Implementation of llSetRegionPos(). Does not implement failure on object ↵ | SignpostMarv | 3 | -4/+45 | |
entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
2012-07-14 | When generating a Warp3D texture, set the detailTexture[i] variable on ↵ | Justin Clark-Casey (justincc) | 1 | -7/+14 | |
resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272 | |||||
2012-07-13 | Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
2012-07-13 | Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵ | Justin Clark-Casey (justincc) | 15 | -84/+67 | |
the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output). | |||||
2012-07-13 | Don't cache regions data on the other unused LocalGridServiceConnector that ↵ | Justin Clark-Casey (justincc) | 4 | -22/+42 | |
the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages. | |||||
2012-07-12 | Stop redundantly passing in the endpoint to the LLClientView constructor. | Justin Clark-Casey (justincc) | 2 | -5/+2 | |
This can always be retrieved via the LLUDPClient and is so done in various places already. | |||||
2012-07-12 | Remove IClientIPEndpoint client interface for now. | Justin Clark-Casey (justincc) | 2 | -30/+2 | |
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address. | |||||
2012-07-12 | Remove IClientAPI.GetClientEP() in favour of existing identical ↵ | Justin Clark-Casey (justincc) | 6 | -27/+2 | |
IClientAPI.RemoteEndpoint. | |||||
2012-07-12 | Change very recent AllowedViewerList and BannedViewerList config setting ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService] Also changes separator from comma to bar to match existing [LoginService] config features. Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience. | |||||
2012-07-12 | Extend "show circuits" to show circuit code, ip and viewer name. | Justin Clark-Casey (justincc) | 2 | -20/+36 | |
Also change to use standard table formatting "show circuits" and "show connections" console commands are very similar but access different data structures. | |||||
2012-07-12 | Add active status to "show connections" | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
2012-07-12 | Put output for "show connections" command into standard table format. | Justin Clark-Casey (justincc) | 1 | -19/+16 | |
Also moves into own method. | |||||
2012-07-11 | Many explanitory comments added to the link and delink code in | Robert Adams | 2 | -23/+93 | |
SOG and SOP. Should have no functionality changes. | |||||
2012-07-11 | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵ | Justin Clark-Casey (justincc) | 20 | -80/+51 | |
constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM. | |||||
2012-07-11 | Allow XEngine StartDelay to be configured in the [XEngine] config section. | Justin Clark-Casey (justincc) | 3 | -3/+12 | |
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally. | |||||
2012-07-11 | Remove WorldComm module from the regression TestCompileAndStartScript() ↵ | Justin Clark-Casey (justincc) | 1 | -4/+1 | |
since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths | |||||
2012-07-11 | Add regression TestDetachScriptedAttachmentToInventory() | Justin Clark-Casey (justincc) | 8 | -32/+150 | |
This currently only does a relatively crude check for a ScriptState node in the serialized xml | |||||
2012-07-11 | Add regression TestRezScriptedAttachmentsFromInventory() though this ↵ | Justin Clark-Casey (justincc) | 3 | -23/+85 | |
currently only checks for the presence of script items, not for started scripts | |||||
2012-07-11 | remove expensive and leaked ( in Xengine at least) SayShout timer and | UbitUmarov | 1 | -5/+23 | |
replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts) | |||||
2012-07-11 | ubitODE leaks | UbitUmarov | 3 | -25/+33 | |
2012-07-11 | stop keeping references to objects on released items | UbitUmarov | 1 | -1/+10 | |
2012-07-11 | Melanie fix: detach SOGs from backup on linking | UbitUmarov | 1 | -0/+2 | |
2012-07-11 | clear released minheap items so they don't keep holding references to | UbitUmarov | 1 | -0/+1 | |
objects. | |||||
2012-07-11 | Make sure handles stay intact when removing from the MinHeap | Melanie | 1 | -5/+8 | |
2012-07-10 | If a part has a sit target and an avatar is already sitting, allow another ↵ | Justin Clark-Casey (justincc) | 1 | -7/+4 | |
avatar to sit in the position given if no sit target was set. Previous behave was that the second avatar could not sit. This matches behaviour observed on the LL grid. | |||||
2012-07-10 | refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ↵ | Justin Clark-Casey (justincc) | 2 | -5/+6 | |
and SOP.RemoveSittingAvatar() | |||||
2012-07-10 | Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability" | Justin Clark-Casey (justincc) | 2 | -8/+3 | |
This reverts commit c8f0d476d2f775ba4d7afca12eeff527b46bb8e2. On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly | |||||
2012-07-10 | refactor: Add SOP.IsSitTargetOccupied to improve readability | Justin Clark-Casey (justincc) | 2 | -3/+8 | |
2012-07-10 | refactor: use sit orientation argument passed in to SP.SendSitResponse() ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
rather than creating a new copy There are no issues with side-effects since this is a struct. | |||||
2012-07-10 | Move common code to detect whether a part has a valid sit target into a SOP ↵ | Justin Clark-Casey (justincc) | 2 | -30/+20 | |
property rather than being repeated in SP. This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical. Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero. | |||||
2012-07-10 | Remove log line accidentally left in SP.SendSitResponse() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-07-10 | Disable logging in regression test in OSSL_ApiAttachmentTests | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-07-10 | Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵ | Justin Clark-Casey (justincc) | 2 | -6/+32 | |
avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information | |||||
2012-07-10 | When an attachment is detached to inv or derezzed, stop the scripts, update ↵ | Justin Clark-Casey (justincc) | 5 | -13/+110 | |
the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads. | |||||
2012-07-10 | If a script is being stopped manually, then give the scriptpool thread 1 ↵ | Justin Clark-Casey (justincc) | 1 | -1/+5 | |
second to finish normally before forcibly aborting. This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks. This very short grace period is identical to the existing behaviour when a script is removed from the scene. | |||||
2012-07-10 | add some more memory information to StatsCollector | UbitUmarov | 1 | -4/+20 | |
2012-07-10 | console region restart: Let Xengine not cry all over the place with | UbitUmarov | 1 | -6/+10 | |
errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc | |||||
2012-07-10 | lltargetomega efective spinrate now multiplied by gain ( need check ) | UbitUmarov | 1 | -0/+1 | |
2012-07-10 | let SOP AngularVelocity set physics actor angular velocity if it's | UbitUmarov | 1 | -1/+9 | |
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently | |||||
2012-07-10 | more work on llSetAngularVelocity() | UbitUmarov | 2 | -4/+29 | |
2012-07-10 | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 1 | -19/+46 | |
12rad/s | |||||
2012-07-09 | This script allows an object to be attached directly from prim inventory to ↵ | Justin Clark-Casey (justincc) | 4 | -5/+96 | |
another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe | |||||
2012-07-09 | Don't allow a prim to be sat upon if its part of an attachment | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
2012-07-09 | Do not allow a script to attach a prim if its being sat upon. | Justin Clark-Casey (justincc) | 7 | -26/+229 | |
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory. | |||||
2012-07-09 | retry fixing ode getconfiguration() | UbitUmarov | 1 | -1/+8 | |