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2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07calculate avatar size on tpsUbitUmarov1-2/+3
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov6-6/+68
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov3-4/+336
2012-12-06Trying to prevent old route of sending attachments, simulator version unknown...Diva Canto1-1/+1
2012-12-07Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2-1/+511
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2-83/+130
2012-12-06BulletSim: update and add to the TODO list.Robert Adams1-31/+56
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams1-3/+1
2012-12-06BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams1-191/+185
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2-20/+38
2012-12-06minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...Justin Clark-Casey (justincc)1-2/+2
2012-12-06Allow GetTexture calls with no second value in the range header (e.g. just 53...Justin Clark-Casey (justincc)1-1/+34
2012-12-06Instead of printing script errors out to console, put to debug log so that we...Justin Clark-Casey (justincc)1-1/+11
2012-12-05minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)5-5/+16
2012-12-05Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)1-1/+14
2012-12-05Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)5-7/+13
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)3-4/+15
2012-12-05For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)1-3/+21
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)3-0/+10
2012-12-05Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce co...Justin Clark-Casey (justincc)1-12/+6
2012-12-05Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ...Justin Clark-Casey (justincc)1-3/+0
2012-12-05minor: tidy up spacing at bottom of MundaneFrameworkTestsJustin Clark-Casey (justincc)1-6/+2
2012-12-05In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather tha...Justin Clark-Casey (justincc)1-1/+1
2012-12-05In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)1-2/+1
2012-12-05On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)1-2/+1
2012-12-04minor: also comment out the debug log message which reports searching for chi...Justin Clark-Casey (justincc)1-2/+2
2012-12-04minor: Comment out "Delivering IM to..." messages for now.Justin Clark-Casey (justincc)1-3/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-12-04Bug fix in OfflineMessageModule. Mantis #6446Diva Canto1-1/+1
2012-12-04Improvement in HGInstantMessageService: account for the existence of an offli...Diva Canto2-10/+140
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03XmlRpcGridRouterBlueWall4-19/+77
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams7-80/+95
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie3-4/+4
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams4-111/+115
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2-3/+22
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams1-0/+112
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2-17/+17
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128