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2014-09-26 change animset permitions to reflect no transfer natureUbitUmarov1-4/+8
2014-09-26 add centerlized AnimationSet item permitions settingUbitUmarov1-0/+19
2014-09-26 refuse to do a inventory link if provided asset type is not a link orUbitUmarov1-0/+4
2014-09-26remove debug msgsUbitUmarov2-7/+1
2014-09-26debug msgUbitUmarov1-0/+5
2014-09-26 little debugUbitUmarov1-1/+3
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-25Add a sample use for the validationMelanie Thielker2-1/+18
2014-09-25Rename = too genericMelanie Thielker1-2/+2
2014-09-25Add the AnimationSet skelMelanie Thielker1-0/+99
2014-09-25Extend upload verification to all upload pathsMelanie Thielker2-0/+10
2014-09-25 fix animation asset name to "animatn", use "animset" for the newUbitUmarov1-8/+10
2014-09-25 add also the name animset until its clear the name liru will useUbitUmarov1-0/+7
2014-09-25 add animationset to upload assets, for now no costUbitUmarov1-0/+6
2014-09-24Fix a string formatMelanie Thielker1-1/+1
2014-09-24bad format.. again... :(UbitUmarov1-1/+1
2014-09-24 make CreateAgent sync for logins, async for other casesUbitUmarov1-13/+18
2014-09-24 coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2-3/+4
2014-09-24add stack trace debug messageUbitUmarov1-0/+2
2014-09-24TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov1-2/+7
2014-09-24 fix wrong formatUbitUmarov1-1/+1
2014-09-24 add debug messageUbitUmarov1-2/+3
2014-09-24 change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov1-14/+18
2014-09-24 same thing on another lock(acd)UbitUmarov1-1/+5
2014-09-24replace a lock on a unkown origin object with a lock on a well definedUbitUmarov1-1/+4
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov3-1/+9
2014-09-24Fix stupid stuff.Melanie Thielker1-8/+11
2014-09-24Add a link number field to ColliderArgsMelanie Thielker1-0/+1
2014-09-23If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2-0/+14
2014-09-23fix building state logic...UbitUmarov1-2/+2
2014-09-22 some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2-26/+47
2014-09-22debug show stack traceUbitUmarov1-1/+1
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker3-0/+52
2014-09-22 a few more changes on link/unlinkUbitUmarov2-13/+10
2014-09-22same in a few more spotsUbitUmarov1-3/+10
2014-09-22 send to world or backup, after setting finding informationUbitUmarov1-4/+6
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov3-6/+28
2014-09-21 remove redundant lockUbitUmarov1-1/+2
2014-09-21compile fixUbitUmarov1-3/+5
2014-09-21 release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov1-4/+11
2014-09-21remove LockItemsForRead(false) without previus call with trueUbitUmarov2-3/+1
2014-09-21 protect getting the itemUbitUmarov1-1/+3
2014-09-21 remove redundant codeUbitUmarov1-20/+7
2014-09-21A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker1-4/+4
2014-09-20When sending http requests, close the response stream instead of waitingMelanie Thielker1-1/+4
2014-09-19exclude npcs from baked cacheUbitUmarov2-7/+24
2014-09-19fix positions on same frames transitionsUbitUmarov1-8/+3
2014-09-18 dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov1-8/+15
2014-09-17 ... and a few more..UbitUmarov1-18/+31
2014-09-17 and another oneUbitUmarov1-1/+6