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2014-01-30Add "show grid user" robust/standalone console command for debug purposes.Justin Clark-Casey (justincc)1-0/+33
Shows all data on entries which match or start with a given ID. This would usually be a UUID.
2014-01-28clear land tainting when tested. Then testing, pass scene to LandObject as ↵Robert Adams2-2/+6
now needed to get region size
2014-01-28Fix terrain tests by properly initializing low detail terrain to zero height.Robert Adams3-5/+5
Also remove PI heightmap test as new heightmaps only have two significant digits.
2014-01-28Some major surgery on the sun module. Updates to the client were gatedMic Bowman1-51/+46
by a "mode" check. That mode check has been removed (it didn't result in any change of behavior anyway). Also added a command line variable update to set the sun position time offset (offset from the system clock). Default is no offset to preserve existing behavior.
2014-01-28Repair database routines so they properly return null when asked forRobert Adams5-4/+21
the heighmap of a region that does not exist.
2014-01-28varregion: fix for teleporting by double clicking on a map location.Robert Adams1-0/+13
Thanks Garmin.
2014-01-28Added osGetRegionSize(), which returns the region size in meters and ↵Oren Hurvitz3-0/+29
recognizes megaregions
2014-01-28Convert tabs to spaces from previous commit 8c2b41b01Justin Clark-Casey (justincc)1-27/+27
2014-01-27Make inidirectory files supercede distro filesDev Random1-27/+49
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)1-2/+1
occur no matter which branch of the conditional is executed
2014-01-27Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)1-3/+1
2014-01-26varregion: enable teleporting to a varregion by clicking on the map andRobert Adams6-83/+221
pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location.
2014-01-26varregion: modify MapImageModule structure so it will better mergeRobert Adams1-263/+271
with changes made in master.
2014-01-24minor: remove long unused state queue from "show queues" console reportsJustin Clark-Casey (justincc)1-5/+3
2014-01-24minor: correct the usage statement on the "show image queues" console ↵Justin Clark-Casey (justincc)1-1/+1
command - should not have been "image queues show"
2014-01-24Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵Justin Clark-Casey (justincc)1-15/+15
from the "show queues" console report to stop screwing up formatting. "show pquques" already did this
2014-01-24varregion: pass region size in more HG services.Robert Adams3-1/+17
2014-01-23Enable the simulator to handle region size information returned fromMic Bowman1-0/+12
a hypergrid gatekeeper. Fields are "size_x" and "size_y". Server side will be updated separately.
2014-01-24Properly dispose of drawing objects to reduce/stop memory leakage on ↵Justin Clark-Casey (justincc)4-319/+343
generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
2014-01-23Add "generate map" console command to allow manual regeneration and storage ↵Justin Clark-Casey (justincc)2-1/+19
of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-20Adds a configuration option to cannibalize bandwidth from theMic Bowman2-0/+20
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵dahlia1-0/+73
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20rather than converting existing materials to assets, just retrieve them and ↵dahlia1-32/+12
make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20add null texture entry face check before converting legacy materialsdahlia1-2/+2
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman4-3/+281
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-20Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)7-40/+186
been deleted or has no spawn points.
2014-01-20force SOG update when converting legacy materials to ensure changes are ↵dahlia1-0/+2
persisted
2014-01-20delay texture entry parsing until absolutely necessary while converting ↵dahlia1-4/+4
legacy materials
2014-01-20Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia1-20/+102
and store them as assets
2014-01-20Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz1-10/+21
creating a Material asset, set the current agent as the Creator.
2014-01-20When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz1-18/+5
the default material
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz11-453/+301
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz1-1/+1
2014-01-20- Materials: support the viewer removing the material (in which case ↵Oren Hurvitz1-35/+42
matsMap["Material"] is missing) - Reduced logging
2014-01-19varregion: remove debugging splat file saving that fills up theRobert Adams1-4/+0
maptile dir and causes errors.
2014-01-19varregion: remove --noterrain and --noparcel parameters in 'load oar'.Robert Adams3-21/+76
Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>".
2014-01-19varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams6-46/+70
--noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
2014-01-19varregion: add --displacement parameter to 'load oar'.Robert Adams8-20/+91
Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
2014-01-19Fix casting error for float type INI file parameter parsing.Robert Adams1-1/+1
2014-01-19varregion: Update Warp3D to properly handle varregions.Robert Adams3-265/+420
This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
2014-01-19Add J2K decoder routine that converts directly to an image.Robert Adams2-1/+29
2014-01-19Fix casting error for float type INI file parameter parsing.Robert Adams1-1/+1
2014-01-19varregion: split up generated maptile images for storage in map. ThisRobert Adams2-22/+68
makes maps for varregions show up properly.
2014-01-18Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)1-17/+38
lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz1-3/+9
isn't in the scene
2014-01-18Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)1-10/+0
2014-01-18implement CoreAssetCache.Check()Justin Clark-Casey (justincc)1-1/+2
2014-01-18implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)1-1/+1
2014-01-18Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)1-2/+4