aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-01-16* Slowed down the sim stats update to once every 5 seconds because the ↵Teravus Ovares2-24/+29
network accounting required it... with it being the lowest updated stat. * Time dilation is off now.. because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common * Slowing down the network accounting update will probably fix the red issue.
2008-01-16* added missing using clauselbsa711-0/+1
2008-01-16* fixed a race condition where several UDP-generated threads would collide ↵lbsa711-19/+18
on accessing AckList * introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch
2008-01-16* Reverted bugfx that really should go into separate commitlbsa711-18/+19
2008-01-16* More work on getting the database framework to actually worklbsa717-34/+33
2008-01-16* Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares1-2/+13
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares4-10/+93
accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares4-0/+42
SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16* Refactored the SimStatsReporter to reuse the same packet and packet blocks ↵Teravus Ovares3-25/+110
over and over again instead of creating 1 a second. * Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
2008-01-15* Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey1-6/+6
* Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets. * But sqlite asset databases used previous to r3069 will now work again. * This change may have been done on purpose, so it's not impossible it will be re-reverted
2008-01-15Set svn:eol-style.Jeff Ames1-17/+17
2008-01-15* Renamed a bunch of Data baseclasses for clarity and readabilitylbsa714-7/+7
(Slowly getting there)
2008-01-15* Added some comments to the linkset positioning codeTeravus Ovares1-4/+20
2008-01-15* Some morw work on specializing the database framework for OpenSimlbsa713-3/+21
2008-01-15* Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares1-0/+6
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares4-39/+33
* Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
2008-01-15* Mother of all commits:Adam Frisby120-453/+945
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14Set svn:eol-style.Jeff Ames5-301/+301
2008-01-14* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa715-0/+302
to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-14my Exists check was slow and wrong. This fixes issues peopleSean Dague1-5/+24
were just having on IRC. Thanks to Grumly57 for helping to sort this out.
2008-01-14good bye ADO.NET to assets, notice faster startup timeSean Dague1-103/+66
2008-01-14move db open to initialization, which is where it should have beenSean Dague1-40/+22
all allong
2008-01-14* First pass at collidable linksetsTeravus Ovares4-41/+154
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
2008-01-14Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey1-8/+11
server hits something terminal. This was the original intention, but the line order was slightly wrong.
2008-01-14Remove unused SOG constructorJustin Clarke Casey1-8/+0
2008-01-14ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen1-2/+2
2008-01-13Applied patch from melanie (thank you) for mantis issue# 338MW1-2/+2
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-7/+118
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵Tedd Hansen1-10/+22
settings. Also added exception handling if string->float conversion still should fail for some reason.
2008-01-13* Removed a debug message that I left in there....Teravus Ovares1-1/+1
2008-01-13* Fixed an overflow in the land managerTeravus Ovares4-102/+383
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke1-6/+35
llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
2008-01-12* Made it so that if you don't specify a key, the defaults will not be assumed.Adam Frisby1-5/+6
* If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
2008-01-12* In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby2-114/+128
now actually checks your authentication keys rather than ignoring them.
2008-01-12Added notice on console to change storage_plugin if set to ↵alondria1-0/+2
OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria1-1/+5
OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-12Set eolTedd Hansen12-3006/+3006
2008-01-12Welcome back LSO.Tedd Hansen12-0/+3018
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen17-22/+282
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen17-6895/+6943
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12* Trying something to see if it helps teleports and border crossingsTeravus Ovares1-3/+7
2008-01-12Set svn:eol-style.Jeff Ames1-27/+27
2008-01-12Added references for last commitTedd Hansen1-0/+27
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen9-30/+80
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria1-0/+59
on how much to effect the land.
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares2-0/+12
** jumping ** crouching ** landing on prim