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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2014-08-02
add some filters for NPCs
UbitUmarov
3
-16
/
+52
2014-08-02
crossing into a hide parcel may work now. Not nice fix.. need get back to
UbitUmarov
1
-1
/
+5
2014-08-02
initial state change
UbitUmarov
1
-2
/
+2
2014-08-02
add a hide check at end of region arrival
UbitUmarov
1
-0
/
+7
2014-08-02
remove a few more
UbitUmarov
1
-6
/
+1
2014-08-02
remove some ischild tests
UbitUmarov
1
-5
/
+5
2014-08-01
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
2
-1
/
+40
2014-08-01
handle change of hide avatars flag. Parcel limits edition still need work
UbitUmarov
2
-67
/
+114
2014-08-01
remove unnecessary sendparceloverlay
UbitUmarov
1
-1
/
+1
2014-08-01
filter local chat from avatars or attachment acording to parcel hide (
UbitUmarov
1
-3
/
+34
2014-08-01
work on hide avatars
UbitUmarov
1
-40
/
+238
2014-07-31
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
UbitUmarov
6
-30
/
+151
2014-07-30
make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
1
-2
/
+6
2014-07-30
restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
2
-19
/
+36
2014-07-30
missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0
UbitUmarov
1
-1
/
+1
2014-07-30
mute avatar collision sounds if parcel doesnt allow
UbitUmarov
1
-1
/
+19
2014-07-30
changes to parcels code (still more to to)
UbitUmarov
2
-77
/
+134
2014-07-29
Persist new land fields for access control
Melanie Thielker
1
-2
/
+14
2014-07-29
Correct nomenclature for LLSD messages. LL sure suck
Melanie Thielker
1
-4
/
+4
2014-07-29
Try to plumb the other half
Melanie Thielker
3
-0
/
+19
2014-07-29
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
2
-14
/
+26
2014-07-29
Add new fields to parcel update
Melanie Thielker
1
-1
/
+11
2014-07-29
Change some ORs to assignments as they should be
Melanie Thielker
1
-5
/
+5
2014-07-29
fix the mess about exclusive fields and flags on land overlay
UbitUmarov
2
-31
/
+34
2014-07-29
change parcel overlay bytes adding LocalSound.. changed others also NEEDS
UbitUmarov
3
-30
/
+66
2014-07-27
dont mess with sound gain on stop
UbitUmarov
1
-1
/
+1
2014-07-27
dont send packets twice
UbitUmarov
1
-1
/
+0
2014-07-27
change how sounds work. May be bad.. needs testing
UbitUmarov
4
-102
/
+66
2014-07-27
remove forgotten lines
UbitUmarov
1
-7
/
+0
2014-07-27
serialize sound parameters for llLoopSound
UbitUmarov
1
-1
/
+48
2014-07-26
clear script controls on crossing (untested)(possible should be done
UbitUmarov
2
-0
/
+10
2014-07-26
dont standup avatar on crossing
UbitUmarov
1
-2
/
+2
2014-07-26
allow reset default animation to default as core does
UbitUmarov
1
-1
/
+1
2014-07-25
add queue transition code needs review/more testing
UbitUmarov
1
-79
/
+115
2014-07-25
remove old and dead code that its only making it hard to understand
UbitUmarov
1
-287
/
+18
2014-07-24
change previus code, send a NoEvents response back to http server, even
UbitUmarov
2
-5
/
+1
2014-07-24
EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
1
-10
/
+9
2014-07-24
let BlockingQueue timeout work as its suposed to and not wait for ever
UbitUmarov
1
-3
/
+2
2014-07-24
revert my change of not adding physcis to a failed avatar transfer. This
UbitUmarov
1
-3
/
+0
2014-07-24
on transfer fail of sited avatars, only do
UbitUmarov
1
-2
/
+2
2014-07-24
fix line ending
UbitUmarov
1
-4
/
+4
2014-07-23
on sit use root prim camera at and eye if child as neither
UbitUmarov
1
-10
/
+27
2014-07-23
change last commit setting intransit without messing flight
UbitUmarov
1
-4
/
+4
2014-07-23
do CompleteMovement with InTransit set as core
UbitUmarov
1
-82
/
+91
2014-07-23
cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
1
-126
/
+113
2014-07-23
changed locations of m_originRegionID setting to where current core has
UbitUmarov
1
-6
/
+17
2014-07-23
request.DoHTTPGruntWork(..) is now identical to our version, so use
UbitUmarov
1
-40
/
+5
2014-07-22
clamp avatar standup position within region
UbitUmarov
1
-0
/
+2
2014-07-22
if sited avatar cross fails, dont add it to physics and dont mess scripts
UbitUmarov
1
-1
/
+4
2014-07-22
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
1
-91
/
+86
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