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2012-01-28Remove IClientAPI from the money module. It was only used to pass in theMelanie6-10/+10
agent id anyway
2012-01-28Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)7-17/+83
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
2012-01-27Increment LPS script stat for OSSL functions that were not already doing thisJustin Clark-Casey (justincc)1-2/+41
2012-01-27Implement osIsNpc(key npc):integer. This return TRUE if the given key ↵Justin Clark-Casey (justincc)3-0/+29
belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
2012-01-27Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ↵Justin Clark-Casey (justincc)4-20/+56
NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc. llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return. Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-26HG Inventoty: Guard against items not found.Diva Canto1-6/+7
2012-01-26llManageEstateAccess implementation ↵PixelTomsen5-0/+89
http://wiki.secondlife.com/wiki/LlManageEstateAccess Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26Support rejecting a teleport if a user is banned in all parcels that haveMelanie1-0/+30
spawn points
2012-01-26Change references from sop to sog and add protection from null refBlueWall1-11/+13
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2-0/+87
2012-01-26Re-enable error logging associated with assembly and script loading failure ↵Justin Clark-Casey (justincc)1-9/+19
in ScriptInstance. Swallowing exceptions just leads to more mysterious failures later on.
2012-01-26refactor: change RezScriptFromAgentInventory(), RezNewScript() and ↵Justin Clark-Casey (justincc)3-37/+40
AddInventoryItem() to accept an agent id rather than a full IClientAPI. This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-25refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), ↵Justin Clark-Casey (justincc)2-80/+97
RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-25Update save oar and save iar help responses to reflect new -h|--homenebadon2-4/+4
switches which replace -p|--profile ie: "save oar --home=http://hg.osgrid.org:80 region.oar"
2012-01-25Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2-6/+31
opensim-libs). Change BSScene to use new interface.
2012-01-25llGetParcelMusicURL implementation ↵Pixel Tomsen5-1/+34
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25minor: stop the WebStatsModule logging UPDATE or INSERT every time it ↵Justin Clark-Casey (justincc)1-3/+3
updates bin/LocalUserStatistics.db
2012-01-25Serialize calls to ODE Collide() function across OdeScene instances to ↵Justin Clark-Casey (justincc)2-1/+32
prevent ODE crashes on simulators running more than one region. It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches. For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider. This affects the default OPCODE collider but not GIMPACT. However, GIMPACT fails for other reasons under some current simulator loads. ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-01-25Change the WorldMapModule to use SOG rather than SOP for the telehub ansMelanie1-13/+15
cover a potential nullref
2012-01-24Telehub map items displayedBlueWall1-3/+51
2012-01-24Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ↵Dan Lake1-6/+0
ObjectCreateDelegate, ObjectDeleteDelegate
2012-01-24Make errors reported by OpenSim when it halts because it can't find certain ↵Justin Clark-Casey (justincc)3-20/+12
config sections or files a bit more user friendly.
2012-01-24Comment out asset statistics section from periodic stats as these have not ↵Justin Clark-Casey (justincc)1-108/+109
been recorded for a very long time. Some might make a comeback in the future but others are of dubious usefuless for health check purposes, or the complexity of collection outweighs their usefulness. Some data is available via other means (e.g. "fcache status").
2012-01-24Put Telehubs on the mapBlueWall1-0/+18
2012-01-24Fix "Abnormal client thread terminations" stat in period CONNECTION ↵Justin Clark-Casey (justincc)1-0/+1
STATISTICS to count the number of times clients are disconnected due to ack timeouts. This has been broken for a long period and would only ever show 0.
2012-01-24Comment out inventory statistics section from periodic stats, since this ↵Justin Clark-Casey (justincc)1-14/+15
only contained the now uncollected and irrelevant inventory cache number.
2012-01-24Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, ↵Dan Lake1-13/+0
OnObjectDuplicate
2012-01-24minor: correct text and usage for "image queues show" reigon console command.Justin Clark-Casey (justincc)1-2/+2
2012-01-24Restrict accessible of ODECharacter Shell and Body. Add method doc and some ↵Justin Clark-Casey (justincc)2-12/+27
error log lines.
2012-01-24Teleport routing, part 1Melanie1-0/+53
2012-01-24Simplify and streamline telehub editing code. Verify rotations and fixMelanie3-59/+31
spwan point positioning on rotated telehubs.
2012-01-24Reverse the spawn point distance vectorMelanie2-4/+4
2012-01-24Correct a coordinate to make the viewer like itMelanie2-3/+3
2012-01-24Add a forgotten parameterMelanie1-1/+1
2012-01-24Change Telehubs to store only the data that is really needed and notMelanie4-194/+123
additional redundant information.
2012-01-23IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since theMelanie1-12/+3
Telehub commits! They will eat your babies and corrupt your database while they munch. DO NOT use anything from the first Telehub commit to this one. FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
2012-01-23Add update to Telehub position and rotation before adding SpawnPointsBlueWall1-4/+11
2012-01-23Cleanup BlueWall1-3/+6
2012-01-23Cleanup unused parts, add some error handlingBlueWall1-53/+52
2012-01-22Fix up some parameter namingMelanie1-2/+2
2012-01-22Finish connecting Telehub to databaseBlueWall2-47/+25
2012-01-22Hooking up new telehub data to the databaseBlueWall1-0/+14
2012-01-22Change the key name I missed in last commitMelanie1-1/+1
2012-01-22Move Telehub tables and data from EstateSettings to RegionSettings.Melanie8-267/+273
This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
2012-01-21Telehub Support:BlueWall6-71/+341
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-20Telehub Support:BlueWall7-4/+251
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-19Allow a viewer UDP image request retry to trigger another asset fetch if an ↵Justin Clark-Casey (justincc)2-6/+32
existing fetch hasn't responded before a timeout. This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19Add image not in database test for LLImageManagerJustin Clark-Casey (justincc)4-13/+58
2012-01-19refactor: separate out common parts of LLImageManagerTestsJustin Clark-Casey (justincc)1-48/+40
2012-01-19Add LLImageManager regression test for discard caseJustin Clark-Casey (justincc)1-0/+53