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2013-11-02varregion: add linkage for region size in creations and conversionsRobert Adams2-0/+25
of GridRegion. New variables for size and code to initialize same.
2013-11-02varregion: Enforce the configuration of square regions in RegionInfo.cs.Robert Adams1-3/+15
2013-11-01varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams2-4/+4
Add some debugging logs on region creation to report region size.
2013-11-01varregion: enforce multiple of 256 for region size when parameters fetched ↵Robert Adams1-0/+33
from user. Output info and warning messages for non-legacy region sizes.
2013-11-01varregion: push TerrainData implementation up and down the database storage ↵Robert Adams12-130/+343
stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams4-40/+42
compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-26BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams1-7/+7
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)1-0/+26
ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)1-1/+16
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)1-38/+38
Appears to be a never used method.
2013-10-24Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)1-4/+17
if we sent immediately)
2013-10-23BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams4-7/+13
static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
2013-10-18Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens1-1/+1
Signed-off-by: teravus <teravus@gmail.com>
2013-10-17After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2-8/+4
(The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-16Corrected estateID to EstateID on getEstates function at PGSQLEstateData.csFernando Oliveira1-1/+1
2013-10-16* One More thing, add an appdomain data element to ensure that we don't ↵Fernando Oliveira2-4/+15
duplicate the assembly resolving.
2013-10-16* Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - ↵Fernando Oliveira2-0/+47
Mono.Security.dll missing. The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project. Unfortunately, when using Mono, including the dll in the distribution causes conflicts. This solution puts Mono.Security.dll in bin/lib/NET/ and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace. On Mono, the included Mono.Security assembly is ignored.
2013-10-16varregion: update PGSQL driver for storing variable terrain size blobs.Robert Adams1-15/+30
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams5-37/+42
Constants into TerrainData. Save compression factor with the terrain blob in the database.
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz5-134/+188
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-15* Fixes mantis #6802 Simulator crashes whist loading (lighshare enabled)fernando4-9/+40
* Please test
2013-10-15Made terrain uploads thread-safeOren Hurvitz4-22/+45
2013-10-12Fernando Oliveira's Postgress SQL Server Data Connector as a single commit.Fernando Oliveira40-0/+11892
* Added PostGreSQL support * Added MySQL/MySQLXGroupData.cs * PostgreSQL data access implementation * PostgreSQL dll binarie and RegionStore.migrations * Migrations Scripts from MSSQL to POSTGRES * Postgres SQL Type fixes * Postgres SQL Connection string * Data type issues * more fixes * tests and +tests * UUID x string - FIGHT! * Fixed PG types to internal csharp types * More data type fix (PostgreSQL fields are case sensitive) :( * more field case sensitive fixes * changed the migration files to be case sensitive for fields. * fixed fields case * finished converting, now search for hidden bugs. * some more fixes * bool type fixed * more case fixes; * creatorID case fixed * case fields fixed * fixed default now() for TMStamp fields with don't allow nulls. * fix case sensitve for Region name and Estate name * fixed case for names for search * fix class name Error * Bug fixed on select and migrations * Un-Reverting my change due to Postgres issue with the ILIKE function * Fixed some issued for Diva Distro * Fixes for integration with Diva Distro * Added System.Core to prebuild.xml for PG project * Configured to make DIff for Push to OpenSim Project * Diffs only to PostgreSQL mods.
2013-10-11BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams1-2/+13
2013-10-09* Add a session concurrency option per key. Allows developer/config to ↵teravus4-23/+102
specify number of concurrent requests on a service.
2013-10-07* Remove a test *cleanup*teravus1-10/+2
2013-10-07* Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes ↵teravus1-1/+29
belong there.....) * Add an IsBlocked(string Key) method so it can be used more generically. (think.. if we want to rate limit login failures, we could have a call in the Login Service to IsBlocked(uuid.ToString()) and ignore the connection if it returns true, if IsBlocked returns false, we could run the login information and if the login fails we could run the Process method to count the login failures.
2013-10-07* Refactorteravus7-415/+218
* Break out common BasicDOSProtector code into separate class.
2013-10-07* Added a Basic DOS protection container/base object for the most common ↵teravus9-6/+1059
HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams13-308/+279
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-10-07varregion: remove scattered use of Constants.RegionSize by having routines ↵Robert Adams5-15/+10
reference RegionInfo.RegionWorldLoc?.
2013-10-07varregion: add new TerrainData and TerrainCompressor routines. ↵Robert Adams2-0/+1110
TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
2013-10-04* Added a unique and interesting WebSocket grid login processor by hijacking ↵teravus2-0/+57
the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
2013-10-04* Add an initial complete frame timeout to the WebSocket processor to make ↵teravus1-2/+65
it easier to write WebSocket service code that is resistant to Denial of Service attacks.
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, ↵Diva Canto1-0/+37
shout-range, at the request of Singularity dev Liru-Dargon
2013-10-04Update an AssmblyVersion property that I missed to 0.8.0Justin Clark-Casey (justincc)1-1/+1
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)62-62/+62
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵Justin Clark-Casey (justincc)1-6/+21
region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams9-135/+247
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-28Remove time based terrain storage in SQLite so revision number can be usedRobert Adams4-16/+28
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-28varregion: go back to using Constants.RegionSize so as not to breakRobert Adams1-20/+13
external modules. People shouldn't use it but don't want to cause too much breakage of legacy modules.
2013-09-28VarRegion: add RegionSize[XYZ] to RegionInfo.cs.Robert Adams1-23/+78
Update RegionInfo parameter and serialization routines to serialize the region size if it is not the LegacyRegionSize.
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams28-155/+191
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-27minor: Disable logging left active on regression test ↵Justin Clark-Casey (justincc)1-1/+1
TestSameSimulatorIsolatedRegionsV2()
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)12-22/+23
the code that this is symmetric with CloseAgent()
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)16-53/+43
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-26minor code formatting for the sake of consistency and readabilitydahlia1-18/+36
2013-09-26minor: correct attachment spelling mistake in log message in ↵Justin Clark-Casey (justincc)1-1/+1
HGEntityTransferModule.OnIncomingSceneObject()