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2016-01-26 make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov1-0/+3
2016-01-26 add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov3-7/+48
viewer to connect to Neighbour regions, since that is diferent from view range
2016-01-20BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams1-1/+1
the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams3-5/+9
usually stop the collider so velocity is often small. Also remove some chatty debug messages.
2016-01-18BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams1-0/+4
small pushing of avatars (Mantis 7779).
2016-01-18BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams1-66/+40
Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops.
2016-01-18BulletSim: change method signatures for internal AddForce methods to removeRobert Adams6-17/+21
confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
2016-01-18BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams1-5/+14
This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
2016-01-18Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams1-25/+10
Thanks tqlion!
2016-01-10BulletSim: fix Mantis 7798: land collisions not working.Robert Adams1-2/+6
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams5-18/+57
which called BSCharacter.AddForce, can now move a character.
2016-01-10Fix region data range selection in the PGSQL backend.TomDataworks1-11/+53
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-01-01 add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov4-67/+102
with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2016-01-01 stop avatar move to target on parcel ban enforceUbitUmarov1-0/+2
2015-12-27Add locking around stats record fetch to resolve Mantis 7793.Robert Adams1-18/+21
2015-12-26ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵UbitUmarov3-210/+234
code cleanup
2015-12-26fix cilinder and cone physics meshUbitUmarov1-0/+2
2015-12-25fix html encapsulation for MSIE was doing nothingUbitUmarov1-1/+1
2015-12-25assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov1-5/+1
2015-12-25try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read ↵UbitUmarov1-16/+33
entire relevant input buffer before UTF-8 parsing, or it may fail.
2015-12-25a few code cosmetic changesUbitUmarov1-21/+30
2015-12-24The configger tool hadn't been updated since the introduction of ↵Diva Canto2-0/+36
OpenSimDefaults! :0 It is updated now.
2015-12-24enable the upload region map texture asset for large regions for large ↵UbitUmarov1-5/+26
regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
2015-12-24 add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov1-0/+4
Not fully tested
2015-12-23fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2-25/+54
movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
2015-12-22 physics landing: don't land on top of volume detectorsUbitUmarov1-3/+1
2015-12-22 a few changes to physics new root avatar position height estimationUbitUmarov1-18/+61
2015-12-21drop attachments to ground a bit in front of the avatar, not on his locationUbitUmarov1-2/+5
2015-12-21clean a bitUbitUmarov1-8/+2
2015-12-21add physics help on root agent arrival via some login types and if not under ↵UbitUmarov1-4/+46
action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
2015-12-21revert the setting of phantom flag on attachment drop to ground, since it ↵UbitUmarov1-7/+0
can break nomod objects
2015-12-21simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov1-79/+41
complex again
2015-12-20drop attachments to ground with phantom active. We should not do this, but ↵UbitUmarov1-4/+7
for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
2015-12-20change the return list of objects costs, sending a answer if none foundUbitUmarov1-38/+30
2015-12-20 BUG FIX on avatar position updates send controlUbitUmarov1-2/+2
2015-12-19 do not change a attachment phatom state on crossingsUbitUmarov1-3/+3
2015-12-19 establish a minimun for ReprioritizationDistanceUbitUmarov2-9/+15
2015-12-19a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵UbitUmarov1-7/+3
moment
2015-12-19reduce xmlrpcgroups error messages if its debug option is off. Disable ↵UbitUmarov1-14/+15
keepalive by default
2015-12-19temporary assets are as localUbitUmarov1-8/+8
2015-12-19adjust the checks for invalid asset IDs. changed upload fail detectionUbitUmarov1-16/+16
2015-12-17remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov2-53/+0
usefull outside ubOde
2015-12-17fix silly bug: Dynamics are to apply to root prim not childUbitUmarov1-1/+1
2015-12-17current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov1-7/+9
This may need to be reviewed in future.. it should be camera
2015-12-17save a expensive call to CameraPositionUbitUmarov1-2/+3
2015-12-17change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov1-61/+56
updates timing and with a workjob not a timer issued thread.
2015-12-16dont bother another thread to try to send if there is no one to listenUbitUmarov1-2/+10
2015-12-16fix test: scene update needs to run after the delayUbitUmarov1-3/+7
2015-12-16revert last change and add delays on testing, since child updates now have ↵UbitUmarov2-3/+6
time control, since they are heavy http connections
2015-12-16temporary remove the delay on first child updatesUbitUmarov1-7/+9