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2011-11-07That such a trivial change can be so difficult to get right. Fix it this time.Melanie1-1/+1
2011-11-07Fix build breakMelanie1-1/+1
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie1-1/+7
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie10-51/+52
2011-11-06Allow HG and other scene presences not linked to a user account to function.Melanie1-1/+4
2011-11-06HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer1-1/+10
2011-11-06Damaged assets, especially appearance textures, could crash the region server...Snoopy Pfeffer1-1/+9
2011-11-05Fix build breakMelanie1-1/+1
2011-11-05Remove spammy autopilot debugMelanie1-3/+3
2011-11-05Remove some left over debug and reverse experimental reordering of ifsMelanie1-4/+2
2011-11-05Remove enableprejump config option and associated code as this is nowMelanie1-3/+0
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2-87/+136
2011-11-05Change puvlic m_ variable to a getter propertyMelanie1-1/+5
2011-11-05ScenePresence part of the Avination animator fixes.Melanie1-3/+58
2011-11-05Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie1-24/+35
2011-11-05Fix avatar height, removes the hip offset hacknebadon2-27/+12
2011-11-05Multiple lines in welcome message use '\n' in the welcome message tonebadon1-0/+3
2011-11-05Don't rotate child prims, if only the root prim is rotated.nebadon1-2/+2
2011-11-05refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)1-12/+12
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)4-14/+61
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2-36/+12
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2-1/+4
2011-11-04On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)1-2/+3
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)1-2/+25
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake16-35/+35
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake23-154/+121
2011-11-03remove the pointless check of the face texture struct against null in Bot.Obj...Justin Clark-Casey (justincc)1-3/+1
2011-11-03actually remove the sleep from PhysicsBehaviour that I shifted to Bot a coupl...Justin Clark-Casey (justincc)1-2/+0
2011-11-03Rename PhysicsBot => Bot since it doesn't just exercise physics anymoreJustin Clark-Casey (justincc)5-12/+12
2011-11-03Move one of the old physics sleeps out into the main bot loop, so leaving out...Justin Clark-Casey (justincc)1-0/+2
2011-11-03Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)5-8/+105
2011-11-03Move PhysicsBehaviour into a spearate behaviours folderJustin Clark-Casey (justincc)3-3/+2
2011-11-03Separate out physics testing actions into a separate PhysicsBehaviour classJustin Clark-Casey (justincc)5-95/+221
2011-11-02Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer sizeMic Bowman1-1/+1
2011-11-03Revert "fix CopyTo call that was breaking under mono 2.10"Melanie1-1/+1
2011-11-02fix CopyTo call that was breaking under mono 2.10Mic Bowman1-1/+1
2011-11-02Port the Avination offline messaging system to CoreMelanie4-23/+37
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake11-92/+77
2011-11-02Change default say distance to 20m from 30m, the same as on the big grid. Th...Justin Clark-Casey (justincc)2-2/+2
2011-11-02Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...Justin Clark-Casey (justincc)2-5/+8
2011-11-02Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2-9/+24
2011-11-02Catch any exceptions exiting the top of the robust console, as we already do ...Justin Clark-Casey (justincc)1-1/+8
2011-11-02Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie1-327/+334
2011-11-02Some positioning fixes from AVN trunkMelanie1-1/+42
2011-11-02Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie1-4/+3
2011-11-01Removed redundant SceneContents property from Scene. It's the same as SceneGr...Dan Lake2-6/+1
2011-11-01Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake1-10/+7
2011-11-01Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2-11/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)3-6/+23