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2018-02-25Yengine: change filename extentions on scripts state (better delete contents ↵UbitUmarov6-376/+374
of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
2018-02-25Y(xmr)engine cosmetics...UbitUmarov19-3776/+2058
2018-02-23Yengine replace xmr by yeng on console comandsUbitUmarov2-19/+19
2018-02-23rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov53-32086/+36949
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
2018-02-22 a few more changes on tortured prims number of sides/facesUbitUmarov1-53/+68
2018-02-21 fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov1-4/+4
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+3
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+6
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-11Oops... don't leave script source out of compilation in same casesUbitUmarov1-2/+5
2018-02-07try to fix xmr on multiregions per instance. Ugly spargetti ...; remove ↵UbitUmarov8-435/+332
fixes for 2 llparcel functions that should not be needed; remove xmr own API, it has no business having one.
2018-02-07some more code from mrieker for system threads, give up of all the other ↵UbitUmarov7-1383/+872
mono dependent theading models only availble for linux (and possible not all platforms). This only has impact on micro-threading switching, and this only happens on long events and only every 60ms, aditionally we do remove a totally extra set of threads (that could grow in a uncontroled way on win) and their hanshake with main ones. This may of course be even more broken now :P
2018-02-05add mrieker fresh optimization on heap trackerUbitUmarov5-62/+151
2018-02-04mantis 8287: applied modified patch by hand, thx watcher64UbitUmarov1-0/+2
2018-02-03some new code got in ahead of its timeUbitUmarov1-2/+4
2018-02-03pesty warningsUbitUmarov2-15/+24
2018-02-03just DIE damm thread (recent monos issue)UbitUmarov2-12/+23
2018-02-03XMR: there is no need for a slice thread, it also causes timing issues; ↵UbitUmarov6-237/+353
BelowNormal mb 2 Below on win; cosmetics
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov39-13/+41913
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.
2018-02-02do not timeout floatsam assets caching threadUbitUmarov1-2/+2
2018-02-02let ossl have its own config sectionUbitUmarov1-5/+10
2018-02-01remove a duplicated fieldUbitUmarov1-1/+0
2018-01-31remove cap FetchLib2 suport codeUbitUmarov2-139/+0
2018-01-30keepalive is defaultUbitUmarov3-5/+0
2018-01-30add missing folders versionUbitUmarov2-0/+2
2018-01-30a few more changes on inventory library and inv fetchUbitUmarov4-80/+50
2018-01-27a few more changes on inventory library and inv fetchUbitUmarov3-61/+76
2018-01-27add a few more encoding to LLSDxmlEncode.. (W or S ?)UbitUmarov2-1/+224
2018-01-27add Cap_FetchLib2 note that this is still local to regions, not using grid ↵UbitUmarov6-20/+227
as it possible should, but this needs more work, and issue with HG older grids/regions
2018-01-26Let MrOpenSim have simple hardcoded profileUbitUmarov1-0/+27
2018-01-26Robust: allow Library assets to override old ones, so they can be updated ↵UbitUmarov3-3/+5
easily from the xml files keeping same id (left FSAssets out)
2018-01-26try fix IAR load inventory links and objects ownerUbitUmarov4-61/+100
2018-01-25got tired of creating stringbuildersUbitUmarov2-28/+43
2018-01-25a few changes to encoder and a few more usesUbitUmarov2-63/+111
2018-01-25add a low level LLSDxml encoder for cases where it makes no sense to use ↵UbitUmarov2-34/+490
more heavy things like OSD, and use it on displaynames
2018-01-25change DataSnapeShoot init again. May still fail on multi regions instancesUbitUmarov1-34/+32
2018-01-24cleanup a bit moreUbitUmarov1-57/+47
2018-01-24avoid some large unnecessary stringsUbitUmarov3-31/+39
2018-01-24let MinHeap self trim on empty; cleanupUbitUmarov1-70/+80
2018-01-24simplify http bycontext keyUbitUmarov2-30/+15
2018-01-22move datasnapshot notification to last, but still a issue with very fast ↵UbitUmarov1-13/+8
service servers
2018-01-22try fix mantis 8283UbitUmarov1-3/+12
2018-01-22OoopsUbitUmarov1-27/+28
2018-01-22move datasnapshot notification to when region is actually loadedUbitUmarov1-13/+14
2018-01-22change throtle datasnapshot getUbitUmarov3-8/+66
2018-01-22throtle datasnapshot genUbitUmarov2-5/+22
2018-01-22missing files..UbitUmarov3-2/+1
2018-01-22retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov5-174/+33
2018-01-22give BlockingCollection more chancesUbitUmarov3-15/+12
2018-01-22give BlockingCollection more chancesUbitUmarov1-22/+23
2018-01-22give BlockingCollection more chancesUbitUmarov3-82/+98